My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider Furnace
Zap
Skeletons Archers Furnace
Barbarian Barrel
Skeletons Archers Furnace
The Log
Skeletons Archers Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Skeletons Archers Hog Rider Furnace
Arrows
Skeletons Archers Furnace
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Hog Rider Furnace
Poison
Archers Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Arrows Mini P.E.K.K.A Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Arrows

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Archers Mini P.E.K.K.A Furnace Mega Knight
Archers
Zap Arrows Mini P.E.K.K.A Hog Rider Mega Knight
Arrows
Zap Hog Rider Archers Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Arrows Hog Rider Furnace Mega Knight
Hog Rider
Zap Arrows Archers Mini P.E.K.K.A Furnace Mega Knight
Furnace
Zap Mini P.E.K.K.A Hog Rider
Mega Knight
Zap Archers Arrows Mini P.E.K.K.A Hog Rider

Defense Synergies 3 13

Skeletons
Zap Archers Mini P.E.K.K.A Furnace
Zap
Mini P.E.K.K.A Mega Knight Skeletons Archers Arrows Furnace
Archers
Skeletons Zap Mini P.E.K.K.A Furnace Mega Knight
Arrows
Mega Knight Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Zap Skeletons Archers Arrows Furnace
Hog Rider
Furnace
Skeletons Zap Archers Arrows Mini P.E.K.K.A
Mega Knight
Zap Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeletons Zap Furnace Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Skeletons Archers
Mini P.E.K.K.A Skeletons Furnace Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Skeletons Zap Archers Furnace Mega Knight
Furnace Zap Archers Arrows
Zap Arrows Mega Knight
Mini P.E.K.K.A Skeletons Furnace
Skeletons Archers Mini P.E.K.K.A Mega Knight
Archers Skeletons Zap Arrows Furnace Mega Knight
Arrows Zap Archers Furnace
Mini P.E.K.K.A Furnace Mega Knight Skeletons Zap
Mega Knight Zap Arrows Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace Mega Knight
Zap Mini P.E.K.K.A Furnace Mega Knight
Mega Knight Skeletons Arrows Mini P.E.K.K.A Furnace
Arrows Mega Knight Zap Archers Furnace
Zap Arrows Furnace Archers Mega Knight
Mini P.E.K.K.A
Mega Knight Archers Arrows Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap Archers Furnace
Zap Archers Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight Zap
Skeletons Mini P.E.K.K.A Mega Knight
Arrows Furnace Skeletons Zap Archers
Mini P.E.K.K.A Skeletons Archers Furnace
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Skeletons Mini P.E.K.K.A
Skeletons
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Skeletons
Archers Furnace Mega Knight
Skeletons Zap Archers Mini P.E.K.K.A Furnace
Arrows Mega Knight Zap Archers Mini P.E.K.K.A
Zap Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Furnace Mega Knight
Arrows Zap Furnace
Archers Arrows Furnace
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows Furnace
Zap Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Furnace Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Archers Arrows Furnace
Zap
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Archers
Zap Archers Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap
Zap
Zap Mega Knight
Mega Knight

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