My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Magic Archer Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Baby Dragon Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Magic Archer
The Log
Archers Ram Rider
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Baby Dragon Magic Archer Ram Rider
Fireball
Archers Baby Dragon Magic Archer Ram Rider
Poison
Archers Magic Archer
Lightning
Baby Dragon Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Baby Dragon Magic Archer Golden Knight Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Archers Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Ram Rider Mega Knight
Rage
Golden Knight
Baby Dragon
Archers Ram Rider Mega Knight
The Log
Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider The Log Mega Knight Golden Knight
Ram Rider
Magic Archer Archers Baby Dragon The Log Mega Knight Golden Knight
Mega Knight
Archers Baby Dragon The Log Magic Archer Ram Rider
Golden Knight
Rage Magic Archer Ram Rider

Defense Synergies 0 12

Archers
Baby Dragon The Log Mega Knight Golden Knight
Rage
Baby Dragon
Archers The Log Mega Knight
The Log
Archers Baby Dragon Magic Archer Ram Rider Mega Knight Golden Knight
Magic Archer
The Log Ram Rider Mega Knight
Ram Rider
The Log Magic Archer
Mega Knight
Archers Baby Dragon The Log Magic Archer
Golden Knight
Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Magic Archer Ram Rider Golden Knight
The Log Ram Rider Mega Knight
Ram Rider Mega Knight Archers
Ram Rider Mega Knight
The Log Mega Knight
The Log Archers Baby Dragon Magic Archer Mega Knight
Ram Rider Archers Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Ram Rider Mega Knight Golden Knight
Archers Mega Knight
Archers Baby Dragon The Log Magic Archer Ram Rider Mega Knight
Archers Baby Dragon Magic Archer Ram Rider
Mega Knight The Log Ram Rider
Mega Knight Baby Dragon The Log Magic Archer Golden Knight
Ram Rider Mega Knight
The Log Ram Rider Mega Knight
Mega Knight
Mega Knight Archers Baby Dragon The Log Magic Archer Ram Rider Golden Knight
Baby Dragon The Log Archers Magic Archer Ram Rider Mega Knight
Ram Rider
Mega Knight Archers Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Baby Dragon The Log Magic Archer Mega Knight
Mega Knight The Log Ram Rider Golden Knight
Mega Knight The Log Ram Rider
Ram Rider Mega Knight
Archers Baby Dragon Magic Archer Ram Rider
Archers Ram Rider
Mega Knight
Mega Knight Baby Dragon The Log Magic Archer
Mega Knight Golden Knight
Mega Knight The Log
Mega Knight Ram Rider Golden Knight
Archers Baby Dragon Magic Archer Mega Knight
Archers Baby Dragon The Log Magic Archer Golden Knight
Mega Knight Archers Baby Dragon The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log Golden Knight
Baby Dragon The Log Magic Archer Ram Rider Golden Knight
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon Magic Archer Ram Rider
Archers Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer Ram Rider
The Log Ram Rider Golden Knight
The Log Magic Archer Ram Rider Golden Knight
Archers Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer Golden Knight
Magic Archer Baby Dragon The Log Mega Knight
Archers Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight Golden Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer Mega Knight
The Log Baby Dragon Magic Archer Ram Rider Golden Knight
Baby Dragon The Log Magic Archer Ram Rider Mega Knight Golden Knight
Baby Dragon The Log Magic Archer Golden Knight
Archers Baby Dragon Magic Archer
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Archers Magic Archer
Archers Baby Dragon Magic Archer Ram Rider
The Log
Baby Dragon Magic Archer Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Baby Dragon The Log Magic Archer Golden Knight
Magic Archer
Baby Dragon The Log Magic Archer Mega Knight Golden Knight
Mega Knight

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