My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Furnace Goblin Demolisher Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher
Giant Snowball
Goblins Archers Furnace Lumberjack
Zap
Goblins Archers Furnace
Barbarian Barrel
Goblins Archers Rascals Furnace Lumberjack
The Log
Goblins Archers Rascals Furnace Goblin Demolisher Lumberjack
Earthquake
Archers Furnace
Arrows
Goblins Archers Rascals Furnace
Royal Delivery
Goblins Archers Rascals Goblin Demolisher Lumberjack
Fireball
Archers Rascals Furnace Lumberjack
Poison
Archers Rascals Furnace
Lightning
Furnace Lumberjack
Rocket
Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Fireball Furnace Goblin Demolisher Lumberjack Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Archers Fireball Furnace

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Lumberjack Mega Knight
Rascals
Lumberjack
Fireball
Mega Knight
Furnace
Goblin Demolisher
Lumberjack
Lumberjack
Archers Rascals Goblin Demolisher Mega Knight
Mega Knight
Archers Fireball Lumberjack

Defense Synergies 0 10

Goblins
Archers Goblin Demolisher
Archers
Goblins Rascals Furnace Lumberjack Mega Knight
Rascals
Archers
Fireball
Lumberjack Mega Knight
Furnace
Archers Lumberjack
Goblin Demolisher
Goblins Lumberjack
Lumberjack
Archers Fireball Furnace Goblin Demolisher
Mega Knight
Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Demolisher
Lumberjack Goblins Rascals Furnace Mega Knight
Furnace Lumberjack Mega Knight Goblins Archers Rascals
Lumberjack Goblins Rascals Furnace Mega Knight
Fireball Goblin Demolisher Lumberjack Mega Knight
Fireball Goblins Archers Rascals Furnace Goblin Demolisher Lumberjack Mega Knight
Furnace Archers Rascals Fireball
Rascals Fireball Mega Knight
Goblins Rascals Furnace Lumberjack
Goblins Archers Rascals Lumberjack Mega Knight
Goblins Archers Rascals Fireball Furnace Goblin Demolisher Lumberjack Mega Knight
Archers Rascals Fireball Furnace
Furnace Lumberjack Mega Knight Rascals Fireball
Fireball Mega Knight Goblins Rascals Furnace Goblin Demolisher Lumberjack
Rascals Furnace Lumberjack Mega Knight
Rascals Fireball Furnace Lumberjack Mega Knight
Mega Knight Goblins Rascals Fireball Furnace Lumberjack
Fireball Mega Knight Goblins Archers Rascals Furnace Goblin Demolisher Lumberjack
Furnace Archers Rascals Fireball Goblin Demolisher Lumberjack Mega Knight
Lumberjack
Rascals Goblin Demolisher Mega Knight Goblins Archers Fireball Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Mega Knight Goblins Archers Fireball Furnace
Fireball Archers Lumberjack Mega Knight
Lumberjack Mega Knight Goblins Rascals Furnace
Lumberjack Mega Knight Rascals Fireball
Rascals Lumberjack Mega Knight
Fireball Furnace Archers Rascals Goblin Demolisher
Rascals Goblins Archers Fireball Furnace Lumberjack
Mega Knight Rascals Lumberjack
Mega Knight Goblins Fireball
Mega Knight Rascals Lumberjack
Mega Knight Fireball
Rascals Mega Knight Fireball Lumberjack
Archers Rascals Fireball Furnace Goblin Demolisher Mega Knight
Rascals Goblins Archers Fireball Furnace Lumberjack
Mega Knight Archers Rascals Fireball
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball
Fireball
Rascals Fireball
Fireball Furnace Goblin Demolisher Mega Knight
Fireball Furnace
Archers Furnace Goblin Demolisher
Fireball Goblin Demolisher
Fireball
Goblins Fireball Lumberjack
Fireball
Fireball Archers
Fireball
Fireball
Fireball Furnace
Fireball Furnace Goblin Demolisher
Fireball Furnace Goblin Demolisher Mega Knight
Fireball
Archers Fireball Goblin Demolisher Mega Knight
Fireball Goblin Demolisher Mega Knight
Fireball Mega Knight
Fireball
Fireball
Goblin Demolisher Fireball Furnace Mega Knight
Fireball
Fireball Mega Knight
Fireball
Archers Fireball Furnace
Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Fireball
Fireball Archers
Fireball
Fireball Rascals Lumberjack Mega Knight
Fireball
Fireball
Mega Knight
Rascals Fireball
Fireball
Fireball Mega Knight
Fireball Mega Knight

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