My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Mighty Miner
Giant Snowball
Archers Goblin Gang Dart Goblin Mighty Miner
Zap
Archers Goblin Gang Dart Goblin Mighty Miner
Barbarian Barrel
Archers Goblin Gang Dart Goblin Valkyrie
The Log
Archers Goblin Gang Dart Goblin
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Dart Goblin
Royal Delivery
Archers Goblin Gang Dart Goblin Valkyrie
Fireball
Archers Goblin Gang Dart Goblin Mighty Miner
Poison
Archers Goblin Gang Dart Goblin
Lightning
Valkyrie Mighty Miner
Rocket
Valkyrie Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Dart Goblin Valkyrie Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Dart Goblin Valkyrie The Log Mega Knight Mighty Miner
Archers
Valkyrie Zap Mega Knight
Goblin Gang
Dart Goblin Valkyrie
Dart Goblin
Valkyrie Zap Goblin Gang The Log Mega Knight
Valkyrie
Archers Dart Goblin Zap Goblin Gang
The Log
Zap Dart Goblin Mega Knight
Mega Knight
Zap Archers Dart Goblin The Log
Mighty Miner
Zap

Defense Synergies 2 18

Zap
Mega Knight Archers Goblin Gang Dart Goblin Valkyrie The Log Mighty Miner
Archers
Valkyrie Zap Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang
Zap Archers Dart Goblin Valkyrie The Log
Dart Goblin
Zap Archers Goblin Gang Valkyrie The Log Mega Knight
Valkyrie
Archers Zap Goblin Gang Dart Goblin The Log
The Log
Zap Archers Goblin Gang Dart Goblin Valkyrie Mega Knight
Mega Knight
Zap Archers Dart Goblin The Log
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie The Log
Zap Goblin Gang Dart Goblin Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Archers Dart Goblin Valkyrie
Goblin Gang Dart Goblin Valkyrie Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Zap Archers Dart Goblin Valkyrie Mega Knight
Dart Goblin Zap Archers Goblin Gang
Zap Dart Goblin Valkyrie The Log Mega Knight
Mighty Miner Goblin Gang
Goblin Gang Archers Dart Goblin Valkyrie Mega Knight
Archers Goblin Gang Dart Goblin Valkyrie Zap The Log Mega Knight
Zap Archers Goblin Gang Dart Goblin
Mega Knight Zap Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Zap Goblin Gang Dart Goblin The Log
Goblin Gang Mega Knight
Zap Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Zap Archers Goblin Gang Dart Goblin The Log
Zap Valkyrie The Log Archers Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Valkyrie Mega Knight Archers Dart Goblin The Log
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Archers
Zap Archers Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Zap Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Zap The Log
Goblin Gang Valkyrie Mega Knight Mighty Miner
Zap Archers Goblin Gang Dart Goblin
Goblin Gang Archers Dart Goblin Valkyrie
Mega Knight Mighty Miner Valkyrie
Zap Mega Knight Valkyrie The Log
Goblin Gang Dart Goblin
Mega Knight Dart Goblin Valkyrie
Mega Knight Zap Valkyrie The Log
Mega Knight Goblin Gang Valkyrie
Archers Dart Goblin Valkyrie Mega Knight
Goblin Gang Zap Archers Dart Goblin Valkyrie The Log Mighty Miner
Valkyrie Mega Knight Zap Archers Dart Goblin The Log Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Zap Dart Goblin
Archers Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Goblin Gang
Zap Dart Goblin Valkyrie The Log
Zap Archers Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Zap Archers Dart Goblin The Log Mega Knight
Zap Dart Goblin Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Valkyrie Mega Knight
The Log Zap Dart Goblin
Zap The Log Mega Knight
Zap Dart Goblin The Log
Zap Archers Dart Goblin
Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
Zap
Mighty Miner Mega Knight
The Log
Zap Archers Goblin Gang Dart Goblin
Zap Archers Dart Goblin
The Log
Goblin Gang Dart Goblin Valkyrie Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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