My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Valkyrie
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball
Archers
Poison
Archers
Lightning
Mini P.E.K.K.A Valkyrie Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Valkyrie Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Royal Delivery Mini P.E.K.K.A Valkyrie Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Archers Royal Delivery

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A P.E.K.K.A
Royal Delivery
Mini P.E.K.K.A
Archers Valkyrie Mirror Rage
Valkyrie
Archers Mini P.E.K.K.A P.E.K.K.A Archer Queen
Mirror
Mini P.E.K.K.A
Rage
Mini P.E.K.K.A
P.E.K.K.A
Archers Valkyrie Archer Queen
Archer Queen
Valkyrie P.E.K.K.A

Defense Synergies 3 12

Archers
Valkyrie Royal Delivery Mini P.E.K.K.A P.E.K.K.A Archer Queen
Royal Delivery
Mirror Archer Queen Archers Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Archers Royal Delivery Valkyrie Mirror
Valkyrie
Archers Royal Delivery Mini P.E.K.K.A Mirror P.E.K.K.A Archer Queen
Mirror
Royal Delivery Mini P.E.K.K.A Valkyrie
Rage
P.E.K.K.A
Archers Royal Delivery Valkyrie
Archer Queen
Royal Delivery Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A P.E.K.K.A Royal Delivery Valkyrie
Mini P.E.K.K.A P.E.K.K.A Archers Royal Delivery Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Royal Delivery Mini P.E.K.K.A Valkyrie P.E.K.K.A
Royal Delivery Archers Valkyrie
Archers Royal Delivery
Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Archer Queen
Archers Royal Delivery Mini P.E.K.K.A Valkyrie
Archers Valkyrie Royal Delivery
Archers Royal Delivery
Mini P.E.K.K.A P.E.K.K.A Royal Delivery Valkyrie
Valkyrie Royal Delivery Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Royal Delivery Mini P.E.K.K.A P.E.K.K.A
Royal Delivery Mini P.E.K.K.A Valkyrie P.E.K.K.A
Royal Delivery Archers Valkyrie
Royal Delivery Valkyrie Archers
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Archers Royal Delivery Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Royal Delivery P.E.K.K.A
Royal Delivery Archers Mini P.E.K.K.A Valkyrie
Royal Delivery P.E.K.K.A Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Royal Delivery
P.E.K.K.A Royal Delivery Mini P.E.K.K.A Valkyrie
Royal Delivery Archers
Royal Delivery Mini P.E.K.K.A P.E.K.K.A Archers Valkyrie
Mini P.E.K.K.A P.E.K.K.A Royal Delivery Valkyrie
Royal Delivery P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Royal Delivery
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Royal Delivery Valkyrie Archer Queen
Royal Delivery Mini P.E.K.K.A P.E.K.K.A Valkyrie
Archers Valkyrie
Archers Royal Delivery Mini P.E.K.K.A Valkyrie P.E.K.K.A Archer Queen
Valkyrie Archers Royal Delivery Mini P.E.K.K.A P.E.K.K.A Archer Queen
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Archers
Mini P.E.K.K.A
Valkyrie
Archers Archer Queen
Mini P.E.K.K.A
Archers Mini P.E.K.K.A
Valkyrie
Valkyrie
Archers
Mini P.E.K.K.A
P.E.K.K.A
Archers
Archers Archer Queen
Mini P.E.K.K.A Valkyrie
Archer Queen
P.E.K.K.A Archer Queen
Archer Queen
Archer Queen
Archer Queen
P.E.K.K.A

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