My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Fisherman
Giant Snowball
Archers Fisherman
Zap
Archers Mortar Inferno Tower Fisherman
Barbarian Barrel
Archers Mortar Inferno Tower Giant Skeleton
The Log
Archers Giant Skeleton Fisherman
Earthquake
Archers Mortar Inferno Tower
Arrows
Archers
Royal Delivery
Archers Giant Skeleton Fisherman
Fireball
Archers Mortar Inferno Tower Fisherman
Poison
Archers Mortar Inferno Tower Fisherman
Lightning
Mortar Inferno Tower Fisherman
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Earthquake Fisherman Mortar Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Earthquake

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Giant Skeleton Fisherman
Arrows
Mirror Archers Mortar Earthquake Giant Skeleton
Mortar
Archers Arrows
Earthquake
Arrows Mirror Giant Skeleton
Inferno Tower
Mirror
Arrows Earthquake Giant Skeleton
Giant Skeleton
Archers Arrows Earthquake Mirror Fisherman
Fisherman
Archers Giant Skeleton

Defense Synergies 1 13

Archers
Mortar Inferno Tower Giant Skeleton Fisherman
Arrows
Mirror Mortar Inferno Tower Giant Skeleton
Mortar
Archers Arrows Earthquake Inferno Tower Mirror
Earthquake
Mortar Inferno Tower
Inferno Tower
Archers Arrows Mortar Earthquake Mirror Fisherman
Mirror
Arrows Mortar Inferno Tower
Giant Skeleton
Archers Arrows
Fisherman
Archers Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Inferno Tower
Inferno Tower Mortar Fisherman
Mortar Inferno Tower Fisherman Archers Giant Skeleton
Inferno Tower Mortar Fisherman
Arrows Earthquake Giant Skeleton
Arrows Archers Earthquake
Inferno Tower Archers Arrows Mortar
Earthquake Arrows Inferno Tower Giant Skeleton
Inferno Tower Mortar Fisherman
Archers Inferno Tower Giant Skeleton Fisherman
Archers Arrows Earthquake Giant Skeleton Fisherman
Arrows Inferno Tower Archers
Mortar Inferno Tower Earthquake Giant Skeleton
Arrows Mortar Earthquake
Inferno Tower Mortar
Inferno Tower Mortar Fisherman
Arrows Mortar Inferno Tower Fisherman
Arrows Mortar Archers Fisherman
Arrows Mortar Earthquake Archers Giant Skeleton Fisherman
Mortar Inferno Tower Fisherman
Archers Arrows Earthquake Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Giant Skeleton Fisherman
Archers Arrows Mortar Fisherman
Giant Skeleton Inferno Tower Fisherman
Giant Skeleton Inferno Tower Fisherman
Inferno Tower Giant Skeleton Fisherman
Arrows Archers
Archers Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Fisherman
Giant Skeleton Mortar Inferno Tower
Inferno Tower
Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Inferno Tower
Archers
Inferno Tower Archers Mortar Giant Skeleton Fisherman
Arrows Archers Earthquake Inferno Tower Giant Skeleton
Arrows Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Mortar Giant Skeleton
Arrows Mortar Fisherman
Earthquake Arrows Giant Skeleton
Earthquake Arrows Giant Skeleton
Arrows Mortar Earthquake
Arrows
Archers Arrows Mortar Earthquake
Arrows Earthquake
Arrows Mortar Fisherman
Fisherman
Arrows Mortar Earthquake Fisherman
Archers Arrows
Earthquake Mortar Fisherman
Earthquake Arrows Mortar Fisherman
Earthquake Arrows Mortar Fisherman
Earthquake Arrows Mortar
Earthquake Arrows Mortar
Arrows Mortar Earthquake
Fisherman
Archers Arrows Mortar Earthquake Fisherman
Arrows Mortar Earthquake
Earthquake Giant Skeleton
Arrows
Fisherman
Earthquake Arrows Mortar
Arrows Earthquake Mortar
Fisherman
Arrows Mortar Earthquake Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Archers Arrows
Arrows Mortar Earthquake
Arrows
Giant Skeleton
Arrows Earthquake
Earthquake Archers
Archers Arrows
Arrows
Arrows Mortar Earthquake
Arrows Giant Skeleton
Giant Skeleton
Mortar Giant Skeleton
Mortar

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