My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Miner
Giant Snowball
Goblins Archers Skeleton Dragons Minion Horde Miner
Zap
Goblins Archers Mortar Minion Horde
Barbarian Barrel
Goblins Archers Mortar
The Log
Goblins Archers
Earthquake
Archers Mortar
Arrows
Goblins Archers Skeleton Dragons Minion Horde
Royal Delivery
Goblins Archers Skeleton Dragons Minion Horde Miner
Fireball
Archers Skeleton Dragons Mortar Minion Horde
Poison
Archers Skeleton Dragons Mortar Minion Horde
Lightning
Skeleton Dragons Mortar Monk
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Miner Skeleton Dragons Mortar Minion Horde Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers
Archers
Goblins Arrows Mortar Miner
Arrows
Archers Mortar Miner
Skeleton Dragons
Mortar Miner
Mortar
Miner Archers Arrows Skeleton Dragons
Minion Horde
Miner
Miner
Goblins Mortar Minion Horde Archers Arrows Skeleton Dragons
Monk

Defense Synergies 0 10

Goblins
Archers Skeleton Dragons Mortar Minion Horde Monk
Archers
Goblins Skeleton Dragons Mortar
Arrows
Mortar Monk
Skeleton Dragons
Goblins Archers Mortar
Mortar
Goblins Archers Arrows Skeleton Dragons
Minion Horde
Goblins
Miner
Monk
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Minion Horde
Minion Horde Goblins Skeleton Dragons Mortar Monk
Mortar Minion Horde Goblins Archers Skeleton Dragons
Minion Horde Goblins Skeleton Dragons Mortar Monk
Arrows Monk
Arrows Goblins Archers Skeleton Dragons
Skeleton Dragons Minion Horde Archers Arrows Mortar
Arrows Skeleton Dragons Monk
Minion Horde Goblins Mortar
Goblins Archers Minion Horde Miner
Goblins Archers Skeleton Dragons Minion Horde Arrows
Arrows Skeleton Dragons Minion Horde Archers
Mortar Minion Horde Skeleton Dragons
Goblins Arrows Skeleton Dragons Mortar Minion Horde
Mortar Minion Horde
Minion Horde Monk Mortar
Minion Horde Goblins Arrows Skeleton Dragons Mortar
Arrows Mortar Goblins Archers Skeleton Dragons Minion Horde
Arrows Mortar Archers Skeleton Dragons
Mortar
Skeleton Dragons Goblins Archers Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers
Archers Arrows Skeleton Dragons Mortar Miner Monk
Goblins Minion Horde
Minion Horde Monk
Minion Horde
Arrows Skeleton Dragons Archers Minion Horde Monk
Goblins Archers Minion Horde
Minion Horde
Minion Horde Goblins Skeleton Dragons Mortar Monk
Skeleton Dragons Minion Horde
Minion Horde
Monk Arrows
Minion Horde
Archers Skeleton Dragons Minion Horde
Goblins Archers Skeleton Dragons Mortar Minion Horde Monk
Arrows Archers Skeleton Dragons Minion Horde
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Mortar Minion Horde Monk
Arrows Mortar Monk Skeleton Dragons Miner
Arrows Skeleton Dragons Minion Horde Miner
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mortar Minion Horde
Arrows Skeleton Dragons Minion Horde Monk
Archers Arrows Skeleton Dragons Mortar Minion Horde
Arrows Skeleton Dragons
Arrows Miner Monk Skeleton Dragons Mortar
Goblins Minion Horde
Miner Monk Arrows Skeleton Dragons Mortar Minion Horde
Monk Archers Arrows Skeleton Dragons
Skeleton Dragons Mortar Miner
Arrows Skeleton Dragons Mortar Minion Horde Monk
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Minion Horde
Arrows Skeleton Dragons Mortar Minion Horde
Monk Arrows Mortar
Skeleton Dragons Minion Horde
Archers Arrows Skeleton Dragons Mortar Monk
Arrows Skeleton Dragons Mortar Miner Monk
Skeleton Dragons Minion Horde Monk
Arrows Skeleton Dragons
Monk
Arrows Skeleton Dragons Mortar Minion Horde Monk
Arrows Skeleton Dragons Mortar
Minion Horde
Arrows Mortar Miner Skeleton Dragons Monk
Arrows Skeleton Dragons Mortar Miner Monk
Miner Arrows Skeleton Dragons Mortar
Archers Arrows Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde
Minion Horde
Arrows Skeleton Dragons Mortar Minion Horde Miner
Arrows Skeleton Dragons Minion Horde Monk
Minion Horde
Arrows Monk
Minion Horde Archers
Archers Arrows Skeleton Dragons Monk
Arrows
Miner Skeleton Dragons Minion Horde
Arrows Skeleton Dragons Mortar
Monk Arrows
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde
Skeleton Dragons
Mortar Miner Monk
Skeleton Dragons Mortar Monk

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