My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Cannon Cart Miner Phoenix Skeleton King
Giant Snowball
Archers Goblin Gang Miner Skeleton King
Zap
Archers Goblin Gang Mortar Cannon Cart Skeleton King
Barbarian Barrel
Archers Goblin Gang Mortar Cannon Cart Skeleton King
The Log
Archers Goblin Gang Cannon Cart Skeleton King
Earthquake
Archers Goblin Gang Mortar Skeleton King
Arrows
Archers Goblin Gang Skeleton King
Royal Delivery
Archers Goblin Gang Cannon Cart Miner Skeleton King
Fireball
Archers Goblin Gang Mortar Cannon Cart Skeleton King
Poison
Archers Goblin Gang Mortar Phoenix Skeleton King
Lightning
Mortar Cannon Cart Phoenix Skeleton King
Rocket
Mortar Cannon Cart Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Miner Mortar Phoenix Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Miner
Arrows
Archers Mortar Cannon Cart Miner Phoenix
Goblin Gang
Miner Mortar Cannon Cart Skeleton King
Mortar
Miner Archers Arrows Goblin Gang Skeleton King
Cannon Cart
Arrows Goblin Gang Miner
Miner
Goblin Gang Mortar Archers Arrows Cannon Cart Skeleton King
Phoenix
Arrows
Skeleton King
Goblin Gang Mortar Miner

Defense Synergies 0 11

Archers
Goblin Gang Mortar Cannon Cart Skeleton King
Arrows
Mortar Cannon Cart Phoenix
Goblin Gang
Archers Mortar Cannon Cart Miner
Mortar
Archers Arrows Goblin Gang Skeleton King
Cannon Cart
Archers Arrows Goblin Gang
Miner
Goblin Gang
Phoenix
Arrows
Skeleton King
Archers Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Goblin Gang Mortar Cannon Cart Phoenix
Goblin Gang Mortar Archers Cannon Cart
Goblin Gang Mortar Cannon Cart Phoenix Skeleton King
Arrows
Arrows Goblin Gang Archers Cannon Cart
Archers Arrows Goblin Gang Mortar Phoenix
Arrows Cannon Cart Phoenix
Goblin Gang Mortar Phoenix Skeleton King
Goblin Gang Archers Cannon Cart Miner Phoenix
Archers Goblin Gang Arrows Cannon Cart Skeleton King
Arrows Archers Goblin Gang Phoenix
Mortar Goblin Gang Cannon Cart
Arrows Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar Cannon Cart Phoenix Skeleton King
Goblin Gang Mortar
Arrows Goblin Gang Mortar Cannon Cart
Arrows Mortar Archers Goblin Gang Cannon Cart
Arrows Mortar Archers Cannon Cart
Mortar Cannon Cart Phoenix
Goblin Gang Archers Arrows Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Cannon Cart
Archers Arrows Goblin Gang Mortar Cannon Cart Miner Phoenix
Goblin Gang Cannon Cart
Goblin Gang Cannon Cart Phoenix
Goblin Gang Cannon Cart Phoenix
Arrows Archers Goblin Gang
Goblin Gang Archers Cannon Cart Phoenix
Cannon Cart Phoenix
Mortar Cannon Cart Phoenix
Goblin Gang Phoenix
Cannon Cart Phoenix
Arrows Phoenix
Cannon Cart Goblin Gang Skeleton King
Archers Cannon Cart
Goblin Gang Phoenix Archers Mortar Cannon Cart Skeleton King
Arrows Archers Cannon Cart Phoenix Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows
Arrows Mortar
Arrows
Archers Arrows Mortar
Arrows
Arrows Miner Mortar
Goblin Gang
Miner Arrows Mortar Cannon Cart
Archers Arrows
Mortar Cannon Cart Miner
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Archers Arrows Mortar
Arrows Mortar Miner
Arrows
Arrows Mortar Cannon Cart
Arrows Mortar
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Archers Arrows
Arrows Mortar Miner
Arrows
Arrows
Archers Goblin Gang Cannon Cart
Archers Arrows
Arrows
Miner Goblin Gang Cannon Cart
Arrows Mortar Skeleton King
Arrows
Cannon Cart
Goblin Gang Skeleton King
Mortar Cannon Cart Miner
Cannon Cart
Mortar

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