My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Musketeer Skeleton Army
Zap
Archers Inferno Tower Skeleton Army
Barbarian Barrel
Archers Musketeer Inferno Tower Skeleton Army
The Log
Archers Musketeer Skeleton Army
Earthquake
Archers Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Musketeer Skeleton Army
Fireball
Archers Musketeer Inferno Tower Skeleton Army
Poison
Archers Musketeer Inferno Tower Skeleton Army
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Fireball Musketeer Poison Inferno Tower Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Fireball Musketeer

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem
Fireball
Golem
Musketeer
Golem
Inferno Tower
Skeleton Army
Poison
Golem
Lightning
Golem
Golem
Fireball Poison Lightning Archers Musketeer

Defense Synergies 1 7

Archers
Inferno Tower Skeleton Army
Fireball
Musketeer Inferno Tower
Musketeer
Fireball Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Archers Fireball Musketeer Poison
Skeleton Army
Inferno Tower Archers Musketeer
Poison
Inferno Tower
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Musketeer Inferno Tower
Inferno Tower Skeleton Army Musketeer
Inferno Tower Skeleton Army Archers Musketeer Lightning
Inferno Tower Skeleton Army Musketeer
Lightning Fireball Skeleton Army Poison
Fireball Skeleton Army Archers Musketeer
Musketeer Inferno Tower Lightning Archers Fireball Poison
Lightning Fireball Musketeer Inferno Tower Poison
Inferno Tower Musketeer Skeleton Army
Skeleton Army Archers Musketeer Inferno Tower
Archers Skeleton Army Poison Fireball Musketeer
Musketeer Inferno Tower Archers Fireball Poison
Inferno Tower Skeleton Army Fireball Musketeer Lightning
Fireball Skeleton Army Poison
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball Lightning
Fireball Musketeer Inferno Tower Skeleton Army Poison
Fireball Archers Musketeer Skeleton Army
Poison Archers Fireball Musketeer
Musketeer Inferno Tower
Skeleton Army Archers Fireball Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Inferno Tower
Fireball Poison Archers Musketeer Lightning
Skeleton Army Musketeer Inferno Tower Lightning
Skeleton Army Lightning Fireball Musketeer Inferno Tower
Inferno Tower Musketeer Skeleton Army
Fireball Poison Archers Musketeer
Skeleton Army Archers Fireball Musketeer Inferno Tower Lightning
Inferno Tower Skeleton Army
Lightning Fireball Inferno Tower Skeleton Army Poison
Inferno Tower Musketeer Skeleton Army
Musketeer Inferno Tower
Skeleton Army Lightning Fireball Poison
Skeleton Army Lightning Fireball Inferno Tower
Archers Fireball Musketeer Skeleton Army
Inferno Tower Skeleton Army Archers Fireball Musketeer Poison Lightning
Poison Archers Fireball Musketeer Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Musketeer
Fireball Poison Musketeer
Lightning Fireball Poison
Lightning Fireball Musketeer Poison
Fireball Poison
Fireball Poison Musketeer
Archers Musketeer Poison
Fireball Poison Lightning
Fireball Poison Lightning
Lightning Fireball Musketeer Poison
Poison Lightning Fireball Musketeer
Fireball Poison Lightning Archers Musketeer
Poison Lightning Fireball Musketeer
Lightning Fireball Musketeer Poison
Lightning Fireball Musketeer Poison
Lightning Fireball Musketeer Poison
Lightning Fireball Musketeer Poison
Lightning Fireball Poison
Lightning
Lightning Archers Fireball Musketeer Poison
Lightning Fireball Poison
Lightning Fireball Musketeer Poison
Lightning Fireball Poison
Musketeer Lightning
Lightning Fireball Musketeer Poison
Poison Fireball
Fireball Poison Musketeer Lightning
Fireball Lightning Musketeer Poison
Fireball Poison Lightning Musketeer
Poison Lightning Archers Fireball Musketeer
Lightning Fireball Musketeer Poison
Lightning Fireball
Poison Lightning Fireball Musketeer
Lightning Fireball Poison
Fireball Poison Lightning
Lightning Archers Fireball Musketeer Skeleton Army
Fireball Poison Lightning Archers Musketeer
Fireball
Fireball Poison Lightning Musketeer
Fireball Musketeer Poison Lightning
Lightning Fireball Poison
Musketeer
Fireball Musketeer Poison Lightning
Fireball Musketeer Poison Lightning
Poison Lightning Fireball Musketeer
Fireball Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: