My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Royal Ghost Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Night Witch
Giant Snowball
Archers Dart Goblin Clone Witch Night Witch
Zap
Archers Dart Goblin Clone Witch Night Witch
Barbarian Barrel
Archers Dart Goblin Clone Witch Royal Ghost Night Witch
The Log
Archers Dart Goblin Clone Witch
Earthquake
Archers Clone Witch
Arrows
Archers Dart Goblin Clone Witch Night Witch
Royal Delivery
Archers Dart Goblin Clone Witch Royal Ghost Night Witch
Fireball
Archers Dart Goblin Clone Witch Night Witch
Poison
Archers Dart Goblin Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Royal Ghost Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Dart Goblin Clone Royal Ghost Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Dart Goblin Clone

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Dart Goblin Witch Royal Ghost Night Witch Mega Knight
Archers
Zap Royal Ghost Mega Knight
Dart Goblin
Zap Mega Knight
Clone
Night Witch Witch
Witch
Zap Clone Royal Ghost Mega Knight
Royal Ghost
Zap Archers Witch Mega Knight
Night Witch
Clone Zap Mega Knight
Mega Knight
Zap Archers Dart Goblin Witch Royal Ghost Night Witch

Defense Synergies 1 14

Zap
Mega Knight Archers Dart Goblin Witch Royal Ghost Night Witch
Archers
Zap Dart Goblin Witch Mega Knight
Dart Goblin
Zap Archers Night Witch Mega Knight
Clone
Witch
Zap Archers Royal Ghost Mega Knight
Royal Ghost
Zap Witch Mega Knight
Night Witch
Zap Dart Goblin Mega Knight
Mega Knight
Zap Archers Dart Goblin Witch Royal Ghost Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Zap Dart Goblin Witch Night Witch Mega Knight
Witch Mega Knight Archers Dart Goblin Night Witch
Witch Night Witch Dart Goblin Mega Knight
Mega Knight
Zap Archers Dart Goblin Royal Ghost Night Witch Mega Knight
Dart Goblin Zap Archers Witch Night Witch
Zap Dart Goblin Mega Knight
Witch Night Witch
Archers Dart Goblin Royal Ghost Night Witch Mega Knight
Archers Dart Goblin Witch Zap Royal Ghost Night Witch Mega Knight
Zap Archers Dart Goblin Witch Night Witch
Night Witch Mega Knight Zap Witch
Mega Knight Zap Dart Goblin Witch Royal Ghost Night Witch
Mega Knight
Zap Mega Knight
Mega Knight Witch Night Witch
Mega Knight Zap Archers Dart Goblin Witch Royal Ghost Night Witch
Zap Witch Archers Dart Goblin Royal Ghost Mega Knight
Dart Goblin
Royal Ghost Mega Knight Archers Dart Goblin Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Witch Royal Ghost
Zap Archers Royal Ghost Mega Knight
Mega Knight Zap Witch
Mega Knight Zap Night Witch
Witch Night Witch Mega Knight
Zap Archers Dart Goblin Witch
Archers Dart Goblin Witch Night Witch
Mega Knight
Zap Mega Knight Witch
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Zap
Mega Knight Witch Night Witch
Archers Dart Goblin Witch Mega Knight
Witch Zap Archers Dart Goblin Night Witch
Mega Knight Zap Archers Dart Goblin Witch Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Royal Ghost
Zap Dart Goblin Royal Ghost
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Dart Goblin Witch
Archers Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Night Witch
Zap Dart Goblin
Zap Archers Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Night Witch
Zap Archers Dart Goblin Mega Knight
Zap Dart Goblin Witch Mega Knight
Night Witch Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Dart Goblin Witch Royal Ghost
Zap Witch Mega Knight
Zap Dart Goblin
Zap Archers Dart Goblin Witch Night Witch
Zap Dart Goblin Witch
Night Witch
Zap Dart Goblin Night Witch Mega Knight
Zap
Mega Knight
Zap Archers Dart Goblin Witch Night Witch
Zap Archers Dart Goblin Witch
Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Royal Ghost Mega Knight
Dart Goblin Mega Knight

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