My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Bandit Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Cannon Battle Ram Little Prince
Zap
Archers Cannon Battle Ram Bandit Little Prince
Barbarian Barrel
Archers Cannon Battle Ram Bandit Magic Archer Little Prince
The Log
Archers Cannon Battle Ram Bandit Little Prince
Earthquake
Archers Cannon
Arrows
Archers Little Prince
Royal Delivery
Archers Battle Ram P.E.K.K.A Bandit Magic Archer Little Prince
Fireball
Archers Cannon Battle Ram Bandit Magic Archer Little Prince
Poison
Archers Cannon Magic Archer Little Prince
Lightning
Cannon Battle Ram Bandit Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Bandit Little Prince Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram P.E.K.K.A Bandit
Arrows
P.E.K.K.A Archers Battle Ram Bandit
Cannon
Battle Ram
Bandit Magic Archer Archers Arrows P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Archers Battle Ram
Bandit
Battle Ram Archers Arrows Magic Archer Little Prince
Magic Archer
Battle Ram P.E.K.K.A Bandit
Little Prince
Bandit

Defense Synergies 0 12

Archers
Cannon P.E.K.K.A Bandit
Arrows
Cannon P.E.K.K.A Bandit Little Prince
Cannon
Archers Arrows Bandit Magic Archer Little Prince
Battle Ram
P.E.K.K.A
Archers Arrows
Bandit
Archers Arrows Cannon Magic Archer Little Prince
Magic Archer
Cannon Bandit
Little Prince
Arrows Cannon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Magic Archer
P.E.K.K.A Cannon Bandit
Cannon P.E.K.K.A Archers Bandit
Cannon P.E.K.K.A Bandit
Arrows P.E.K.K.A
Arrows Archers Cannon Bandit Magic Archer
Archers Arrows Cannon Magic Archer Little Prince
Arrows Cannon P.E.K.K.A Bandit Magic Archer
Cannon P.E.K.K.A
Archers Cannon Bandit Little Prince
Archers Arrows Cannon Bandit Magic Archer
Arrows Archers Magic Archer
Cannon P.E.K.K.A Bandit
Arrows Cannon P.E.K.K.A Magic Archer
P.E.K.K.A Cannon Bandit
Cannon P.E.K.K.A Bandit
Arrows Cannon P.E.K.K.A
Arrows Cannon Archers Bandit Magic Archer Little Prince
Arrows Archers Cannon Bandit Magic Archer Little Prince
P.E.K.K.A Cannon
Archers Arrows Cannon P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Bandit
Bandit Archers Arrows Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Bandit
P.E.K.K.A Cannon Bandit
Arrows Archers Magic Archer
P.E.K.K.A Archers Bandit
P.E.K.K.A
P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Cannon Bandit
Archers Cannon Magic Archer
Archers P.E.K.K.A Magic Archer Little Prince
Arrows Archers Cannon P.E.K.K.A Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Arrows Magic Archer
Arrows Magic Archer
Archers Arrows Magic Archer
Arrows Magic Archer
Arrows Bandit
Arrows Bandit Magic Archer
Archers Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Archers Arrows Bandit Magic Archer
Arrows Magic Archer Little Prince
Magic Archer
Arrows
Arrows
Arrows Magic Archer Little Prince
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Archers Arrows Magic Archer Little Prince
Arrows Bandit Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Archers Bandit Magic Archer
Archers Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Magic Archer
Magic Archer
Bandit Magic Archer Little Prince
P.E.K.K.A

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