My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Hogs Goblin Curse
Giant Snowball
Skeletons Archers Royal Hogs Goblin Curse
Zap
Skeletons Archers Royal Hogs Goblin Curse
Barbarian Barrel
Skeletons Archers Tesla Royal Hogs Goblin Curse
The Log
Skeletons Archers Royal Hogs Goblin Curse
Earthquake
Skeletons Archers Tesla Royal Hogs
Arrows
Skeletons Archers Royal Hogs Goblin Curse
Royal Delivery
Skeletons Archers Royal Hogs P.E.K.K.A
Fireball
Archers Tesla Royal Hogs
Poison
Archers Royal Hogs Goblin Curse
Lightning
Tesla Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse The Log Archers Tesla Royal Hogs Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse The Log Archers

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Hogs P.E.K.K.A
Tesla
Royal Hogs
Archers The Log
Goblin Curse
The Log
P.E.K.K.A
Archers The Log
The Log
Goblin Curse Royal Hogs P.E.K.K.A
Goblinstein

Defense Synergies 3 6

Skeletons
Tesla Archers P.E.K.K.A The Log
Archers
Skeletons Tesla P.E.K.K.A The Log
Tesla
Skeletons The Log Archers
Royal Hogs
Goblin Curse
P.E.K.K.A
The Log Skeletons Archers
The Log
Tesla P.E.K.K.A Skeletons Archers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
P.E.K.K.A Skeletons Tesla Goblin Curse The Log
Tesla P.E.K.K.A Skeletons Archers Goblin Curse
Tesla P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A The Log
The Log Skeletons Archers Tesla
Tesla Archers Goblin Curse
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons Goblin Curse
Skeletons Archers Tesla
Archers Goblin Curse Skeletons Tesla The Log
Tesla Archers Goblin Curse
Tesla P.E.K.K.A Skeletons Goblin Curse The Log
Tesla Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Tesla Goblin Curse
Tesla Goblin Curse P.E.K.K.A The Log
Tesla Skeletons P.E.K.K.A
Tesla Archers The Log
The Log Archers Tesla Goblin Curse
P.E.K.K.A Tesla Goblin Curse
Archers Tesla Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla P.E.K.K.A
Archers Tesla The Log
P.E.K.K.A Skeletons The Log
P.E.K.K.A Tesla The Log
P.E.K.K.A Skeletons Tesla Goblin Curse
Skeletons Archers Tesla Goblin Curse
P.E.K.K.A Skeletons Archers Tesla
P.E.K.K.A Tesla Goblin Curse
P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Tesla Goblin Curse
P.E.K.K.A Tesla
P.E.K.K.A The Log
P.E.K.K.A Skeletons Tesla Goblin Curse
Archers Tesla Goblin Curse
Tesla Skeletons Archers P.E.K.K.A The Log
Archers Tesla Goblin Curse P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log
The Log
The Log
Goblin Curse The Log
Goblin Curse
Archers The Log
The Log Goblin Curse
The Log
The Log
Archers Goblin Curse
The Log
The Log
The Log
The Log
Archers The Log
Goblin Curse The Log
The Log
The Log
The Log
Goblin Curse The Log
The Log
The Log
Goblin Curse The Log
Archers Goblin Curse
The Log
P.E.K.K.A
Goblin Curse The Log
Archers
Archers Goblin Curse
The Log
The Log
P.E.K.K.A
The Log
The Log
P.E.K.K.A

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