My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Dark Prince Prince
Giant Snowball
Archers Musketeer Skeleton Army
Zap
Archers Royal Giant Skeleton Army Dark Prince Prince
Barbarian Barrel
Archers Musketeer Skeleton Army Dark Prince
The Log
Archers Royal Giant Musketeer Skeleton Army Dark Prince Prince
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Musketeer Skeleton Army Dark Prince Prince
Fireball
Archers Musketeer Skeleton Army
Poison
Archers Musketeer Skeleton Army
Lightning
Musketeer Dark Prince Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Fireball Musketeer Dark Prince Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Dark Prince Prince
Royal Giant
Fireball Archers Musketeer Dark Prince The Log
Fireball
Royal Giant Dark Prince The Log
Musketeer
Royal Giant Dark Prince Prince The Log
Skeleton Army
Dark Prince
Prince Archers Royal Giant Fireball Musketeer
Prince
Dark Prince Archers Musketeer The Log
The Log
Royal Giant Fireball Musketeer Prince

Defense Synergies 3 11

Archers
Skeleton Army Dark Prince The Log
Royal Giant
Fireball
The Log Musketeer Dark Prince
Musketeer
The Log Fireball Skeleton Army Dark Prince
Skeleton Army
Archers Musketeer Prince The Log
Dark Prince
Archers Fireball Musketeer Prince The Log
Prince
The Log Skeleton Army Dark Prince
The Log
Fireball Musketeer Prince Archers Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Skeleton Army Musketeer Dark Prince Prince The Log
Skeleton Army Prince Archers Musketeer Dark Prince
Skeleton Army Prince Musketeer Dark Prince
Fireball Skeleton Army Dark Prince Prince The Log
Fireball Skeleton Army The Log Archers Musketeer Dark Prince
Musketeer Archers Fireball
Fireball Musketeer The Log
Musketeer Skeleton Army Prince
Skeleton Army Archers Musketeer Dark Prince Prince
Archers Skeleton Army Fireball Musketeer Dark Prince The Log
Musketeer Archers Fireball
Skeleton Army Prince Fireball Musketeer Dark Prince The Log
Fireball Skeleton Army Dark Prince Prince The Log
Skeleton Army Prince
Skeleton Army Fireball Prince The Log
Fireball Musketeer Skeleton Army Dark Prince Prince
Fireball Archers Musketeer Skeleton Army Dark Prince Prince The Log
The Log Archers Fireball Musketeer Dark Prince
Musketeer Prince
Skeleton Army Dark Prince Archers Fireball Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Dark Prince Prince
Fireball Archers Musketeer Prince The Log
Skeleton Army Musketeer Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Fireball Musketeer The Log
Musketeer Skeleton Army Dark Prince Prince
Fireball Archers Musketeer
Skeleton Army Dark Prince Prince Archers Fireball Musketeer
Skeleton Army Dark Prince Prince
Fireball Skeleton Army Dark Prince Prince The Log
Musketeer Skeleton Army
Musketeer Dark Prince Prince
Skeleton Army Fireball Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Fireball
Archers Fireball Musketeer Skeleton Army
Skeleton Army Archers Fireball Musketeer Dark Prince Prince The Log
Archers Fireball Musketeer Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Dark Prince Prince The Log
Fireball Dark Prince The Log
Fireball Musketeer
Archers Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Prince
Fireball Musketeer Dark Prince Prince The Log
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Archers Fireball Musketeer Dark Prince Prince The Log
Fireball The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer The Log
The Log Fireball Dark Prince
Fireball The Log Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Prince
Fireball The Log
Archers Fireball Musketeer Skeleton Army Dark Prince Prince
Fireball Archers Musketeer
The Log Fireball
Fireball Musketeer Dark Prince Prince
The Log Fireball Musketeer
Fireball
Musketeer Dark Prince Prince
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Dark Prince Prince The Log
Prince
Fireball

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