My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Spear Goblins Archers Minions Goblin Gang
Zap
Spear Goblins Archers Minions Goblin Gang Royal Giant
Barbarian Barrel
Spear Goblins Archers Goblin Gang Elite Barbarians Executioner
The Log
Spear Goblins Archers Goblin Gang Royal Giant Elite Barbarians
Earthquake
Spear Goblins Archers Goblin Gang
Arrows
Spear Goblins Archers Minions Goblin Gang
Royal Delivery
Spear Goblins Archers Minions Goblin Gang Elite Barbarians Executioner
Fireball
Archers Minions Goblin Gang Elite Barbarians Executioner
Poison
Spear Goblins Archers Minions Goblin Gang Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Minions Goblin Gang Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Minions

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Royal Giant Elite Barbarians
Zap
Elite Barbarians Spear Goblins Archers Minions Royal Giant Executioner
Archers
Zap Royal Giant Elite Barbarians
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Spear Goblins Royal Giant
Royal Giant
Minions Spear Goblins Zap Archers Goblin Gang Elite Barbarians Executioner
Elite Barbarians
Zap Spear Goblins Archers Minions Royal Giant
Executioner
Zap Royal Giant

Defense Synergies 0 11

Spear Goblins
Zap Archers Minions Goblin Gang
Zap
Spear Goblins Archers Minions Goblin Gang Elite Barbarians Executioner
Archers
Spear Goblins Zap Minions Goblin Gang
Minions
Spear Goblins Zap Archers
Goblin Gang
Spear Goblins Zap Archers
Royal Giant
Elite Barbarians
Zap
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Executioner
Elite Barbarians Zap Minions Goblin Gang Executioner
Goblin Gang Archers Minions Elite Barbarians Executioner
Elite Barbarians Minions Goblin Gang
Elite Barbarians
Goblin Gang Spear Goblins Zap Archers Minions Executioner
Minions Spear Goblins Zap Archers Goblin Gang Executioner
Zap
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Archers
Archers Minions Goblin Gang Executioner Spear Goblins Zap
Minions Executioner Spear Goblins Zap Archers Goblin Gang
Zap Minions Goblin Gang Elite Barbarians
Executioner Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Minions Goblin Gang Elite Barbarians Executioner
Spear Goblins Zap Archers Minions Goblin Gang Elite Barbarians Executioner
Zap Executioner Spear Goblins Archers Minions
Elite Barbarians
Goblin Gang Spear Goblins Archers Minions Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Executioner
Goblin Gang Spear Goblins Zap Minions Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians Executioner
Executioner Zap Archers Minions Goblin Gang
Goblin Gang Spear Goblins Archers Minions Elite Barbarians
Elite Barbarians
Zap Spear Goblins Minions Elite Barbarians
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Executioner
Archers Executioner
Goblin Gang Elite Barbarians Spear Goblins Zap Archers Minions Executioner
Minions Executioner Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap
Executioner Spear Goblins Zap Minions
Archers Executioner
Zap Executioner
Zap
Minions Goblin Gang Elite Barbarians
Zap
Zap Archers Executioner
Elite Barbarians Executioner
Minions
Zap Elite Barbarians
Spear Goblins Zap Executioner
Executioner
Minions
Zap Archers Executioner
Zap
Minions
Zap
Zap Executioner
Zap Executioner
Zap
Zap
Elite Barbarians Zap Archers Executioner
Zap Minions
Elite Barbarians
Zap
Zap
Zap Spear Goblins Archers Minions Goblin Gang
Zap Archers Executioner
Goblin Gang Executioner
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Minions Goblin Gang Elite Barbarians
Zap Executioner
Zap Executioner

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