My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Baby Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Sparky
Giant Snowball
Archers Baby Dragon
Zap
Archers Sparky
Barbarian Barrel
Archers Tesla Elite Barbarians Electro Wizard Sparky
The Log
Archers Elite Barbarians Sparky
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Baby Dragon Electro Wizard Sparky
Fireball
Archers Tesla Elite Barbarians Baby Dragon Electro Wizard Sparky
Poison
Archers Electro Wizard Sparky
Lightning
Tesla Elite Barbarians Baby Dragon Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Tesla Baby Dragon Electro Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Archers Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Sparky Archers Baby Dragon
Archers
Zap Elite Barbarians Baby Dragon
Tesla
Elite Barbarians
Zap Rage Archers Sparky
Rage
Elite Barbarians Sparky Electro Wizard
Baby Dragon
Zap Archers Electro Wizard Sparky
Electro Wizard
Zap Rage Baby Dragon Sparky
Sparky
Zap Rage Elite Barbarians Baby Dragon Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Archers Tesla Elite Barbarians Baby Dragon Sparky
Archers
Zap Tesla Baby Dragon Electro Wizard
Tesla
Zap Archers Baby Dragon Electro Wizard
Elite Barbarians
Zap
Rage
Baby Dragon
Zap Archers Tesla
Electro Wizard
Zap Archers Tesla
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon Electro Wizard Sparky
Elite Barbarians Sparky Zap Tesla Electro Wizard
Tesla Sparky Archers Elite Barbarians Electro Wizard
Tesla Elite Barbarians Sparky Electro Wizard
Elite Barbarians Sparky
Zap Archers Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Zap Archers Baby Dragon
Zap Tesla Baby Dragon Electro Wizard Sparky
Tesla Sparky Elite Barbarians
Elite Barbarians Archers Tesla Electro Wizard Sparky
Archers Electro Wizard Zap Tesla Baby Dragon
Tesla Zap Archers Baby Dragon Electro Wizard
Tesla Sparky Zap Elite Barbarians Electro Wizard
Sparky Zap Tesla Baby Dragon Electro Wizard
Elite Barbarians Sparky Tesla Electro Wizard
Zap Tesla Elite Barbarians Electro Wizard Sparky
Tesla Sparky Elite Barbarians Electro Wizard
Tesla Zap Archers Elite Barbarians Baby Dragon Electro Wizard
Zap Baby Dragon Archers Tesla Electro Wizard
Sparky Tesla Elite Barbarians Electro Wizard
Archers Tesla Elite Barbarians Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Archers Tesla Elite Barbarians Baby Dragon
Zap Elite Barbarians Electro Wizard Sparky
Zap Tesla Elite Barbarians Electro Wizard Sparky
Tesla Elite Barbarians Sparky
Zap Archers Tesla Baby Dragon Electro Wizard
Sparky Archers Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Sparky
Zap Electro Wizard Elite Barbarians Baby Dragon Sparky
Tesla Sparky
Tesla Elite Barbarians Sparky
Zap Elite Barbarians Electro Wizard
Elite Barbarians Tesla Sparky
Archers Tesla Baby Dragon Sparky
Tesla Elite Barbarians Electro Wizard Sparky Zap Archers Baby Dragon
Zap Archers Tesla Elite Barbarians Baby Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Baby Dragon Electro Wizard
Baby Dragon Sparky
Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon
Archers Baby Dragon Sparky
Zap Baby Dragon
Zap
Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap Archers Baby Dragon
Elite Barbarians Baby Dragon Sparky
Baby Dragon
Zap Elite Barbarians Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Sparky
Zap Archers Baby Dragon Electro Wizard Sparky
Zap Baby Dragon
Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Electro Wizard Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Elite Barbarians Zap Archers Baby Dragon Electro Wizard Sparky
Zap Electro Wizard
Elite Barbarians Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Archers
Zap Archers Baby Dragon Electro Wizard
Baby Dragon Electro Wizard Sparky
Zap Baby Dragon
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Baby Dragon Electro Wizard Sparky
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Sparky

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