My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Princess Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Ram Rider
Giant Snowball
Archers Skeleton Army Princess Lumberjack Ram Rider
Zap
Archers Skeleton Army Princess Ram Rider
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army Princess Lumberjack
The Log
Archers Skeleton Army Princess Lumberjack Ram Rider
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army Princess
Royal Delivery
Archers Valkyrie Wizard Skeleton Army Princess Lumberjack Ram Rider
Fireball
Archers Wizard Skeleton Army Princess Lumberjack Ram Rider
Poison
Archers Wizard Skeleton Army Princess
Lightning
Valkyrie Wizard Lumberjack Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Princess Valkyrie Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Skeleton Army Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Valkyrie Princess Lumberjack
Archers
Valkyrie Zap Lumberjack Ram Rider
Valkyrie
Archers Lumberjack Zap Wizard Ram Rider
Wizard
Valkyrie Lumberjack Ram Rider
Skeleton Army
Princess
Zap
Lumberjack
Valkyrie Zap Archers Wizard Ram Rider
Ram Rider
Zap Archers Valkyrie Wizard Lumberjack

Defense Synergies 1 16

Zap
Archers Valkyrie Skeleton Army Princess Lumberjack Ram Rider
Archers
Valkyrie Zap Skeleton Army Lumberjack
Valkyrie
Archers Zap Wizard Princess Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Zap Archers Wizard Princess Lumberjack
Princess
Zap Valkyrie Skeleton Army
Lumberjack
Zap Archers Valkyrie Wizard Skeleton Army Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Ram Rider
Skeleton Army Lumberjack Zap Valkyrie Ram Rider
Skeleton Army Lumberjack Ram Rider Archers Valkyrie
Skeleton Army Lumberjack Valkyrie Ram Rider
Valkyrie Skeleton Army Princess Lumberjack
Skeleton Army Zap Archers Valkyrie Lumberjack
Ram Rider Zap Archers Wizard Princess
Zap Valkyrie Ram Rider
Skeleton Army Princess Lumberjack
Skeleton Army Archers Valkyrie Lumberjack
Archers Valkyrie Skeleton Army Zap Wizard Princess Lumberjack Ram Rider
Zap Archers Wizard Princess Ram Rider
Skeleton Army Lumberjack Zap Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Zap Princess Lumberjack
Skeleton Army Lumberjack Ram Rider
Skeleton Army Zap Lumberjack Ram Rider
Wizard Valkyrie Skeleton Army Lumberjack
Zap Archers Valkyrie Wizard Skeleton Army Lumberjack Ram Rider
Zap Valkyrie Wizard Archers Princess Lumberjack Ram Rider
Lumberjack Ram Rider
Valkyrie Wizard Skeleton Army Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Archers
Zap Archers Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Ram Rider
Valkyrie Skeleton Army Lumberjack Zap Ram Rider
Valkyrie Skeleton Army Lumberjack Ram Rider
Wizard Zap Archers Princess Ram Rider
Skeleton Army Archers Valkyrie Lumberjack Ram Rider
Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard Lumberjack Ram Rider
Wizard Archers Valkyrie Skeleton Army Princess
Skeleton Army Zap Archers Valkyrie Lumberjack
Valkyrie Zap Archers Wizard Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Princess Ram Rider
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Princess Ram Rider
Archers Wizard Princess
Zap Wizard Princess Ram Rider
Zap Wizard Ram Rider
Lumberjack
Zap Valkyrie Wizard Princess Ram Rider
Zap Archers Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Zap Archers Wizard Princess
Zap Valkyrie Wizard Princess
Wizard Princess
Zap
Zap Valkyrie Wizard Princess
Zap Wizard Princess Ram Rider
Zap Wizard Princess Ram Rider
Zap
Zap Archers Wizard Princess
Zap Wizard
Zap Wizard
Zap Princess
Wizard Princess
Zap Archers Skeleton Army Princess
Zap Archers Wizard Princess Ram Rider
Valkyrie Wizard Princess Lumberjack
Zap Wizard Princess
Zap
Zap Princess
Zap Princess
Zap Princess
Wizard

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