My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Hog Rider
Giant Snowball
Goblins Archers Royal Recruits Hog Rider
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Knight Tesla Royal Recruits Electro Wizard
The Log
Goblins Archers Royal Recruits Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Goblins Archers Royal Recruits
Royal Delivery
Goblins Archers Knight Royal Recruits Hog Rider Electro Wizard
Fireball
Archers Tesla Hog Rider Electro Wizard
Poison
Archers Royal Recruits Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Tesla Hog Rider Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Knight Goblins Arrows Royal Recruits Hog Rider
Arrows
Hog Rider Archers Knight
Knight
Archers Hog Rider Arrows Electro Wizard
Tesla
Royal Recruits
Archers Hog Rider Electro Wizard
Hog Rider
Goblins Arrows Knight Archers Royal Recruits Electro Wizard
Electro Wizard
Knight Royal Recruits Hog Rider

Defense Synergies 3 10

Goblins
Archers Knight Tesla Electro Wizard
Archers
Knight Goblins Tesla Royal Recruits Electro Wizard
Arrows
Knight Tesla
Knight
Archers Tesla Electro Wizard Goblins Arrows
Tesla
Knight Goblins Archers Arrows Electro Wizard
Royal Recruits
Archers
Hog Rider
Electro Wizard
Knight Goblins Archers Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits Electro Wizard
Goblins Knight Tesla Royal Recruits Electro Wizard
Tesla Goblins Archers Knight Royal Recruits Electro Wizard
Tesla Royal Recruits Goblins Knight Electro Wizard
Arrows Royal Recruits
Arrows Goblins Archers Tesla Electro Wizard
Tesla Electro Wizard Archers Arrows
Arrows Tesla Royal Recruits Electro Wizard
Tesla Goblins Royal Recruits
Knight Goblins Archers Tesla Royal Recruits Electro Wizard
Goblins Archers Electro Wizard Arrows Knight Tesla Royal Recruits
Arrows Tesla Archers Electro Wizard
Tesla Royal Recruits Knight Electro Wizard
Goblins Arrows Tesla Royal Recruits Electro Wizard
Royal Recruits Knight Tesla Electro Wizard
Tesla Royal Recruits Electro Wizard
Tesla Goblins Arrows Knight Royal Recruits Electro Wizard
Arrows Tesla Goblins Archers Knight Royal Recruits Electro Wizard
Arrows Archers Knight Tesla Royal Recruits Electro Wizard
Tesla Royal Recruits Electro Wizard
Royal Recruits Goblins Archers Arrows Knight Tesla Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblins Archers Tesla Electro Wizard
Electro Wizard Archers Arrows Knight Tesla
Royal Recruits Goblins Knight Electro Wizard
Royal Recruits Knight Tesla Electro Wizard
Royal Recruits Knight Tesla
Arrows Archers Tesla Electro Wizard
Royal Recruits Goblins Archers Knight Tesla Electro Wizard
Knight Tesla Royal Recruits
Royal Recruits Electro Wizard Goblins Knight
Royal Recruits Tesla
Knight Tesla Royal Recruits
Royal Recruits Arrows Electro Wizard
Royal Recruits Knight Tesla
Royal Recruits Archers Tesla
Tesla Royal Recruits Electro Wizard Goblins Archers Knight
Arrows Archers Tesla Royal Recruits Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows Electro Wizard
Arrows
Arrows Knight Royal Recruits
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Goblins Electro Wizard
Arrows Knight Royal Recruits Electro Wizard
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Archers Arrows Electro Wizard
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows Electro Wizard
Arrows
Arrows
Archers Arrows Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Archers Royal Recruits
Archers Arrows Electro Wizard
Arrows
Knight Electro Wizard
Arrows
Arrows
Royal Recruits
Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Electro Wizard

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