My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Giant Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Giant
Giant Snowball
Bats Archers Royal Recruits Little Prince
Zap
Bats Archers Little Prince
Barbarian Barrel
Archers Royal Recruits Ice Wizard Little Prince
The Log
Archers Royal Recruits Little Prince
Earthquake
Archers
Arrows
Bats Archers Royal Recruits Little Prince
Royal Delivery
Bats Archers Royal Recruits Ice Wizard Little Prince
Fireball
Archers Ice Wizard Little Prince
Poison
Bats Archers Royal Recruits Ice Wizard Little Prince
Lightning
Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Ice Wizard Little Prince Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Royal Recruits
Zap
Giant Bats Archers Royal Recruits The Log Ice Wizard Little Prince
Archers
Zap Royal Recruits Giant
Royal Recruits
Bats Zap Archers
Giant
Bats Zap Archers The Log Ice Wizard Little Prince
The Log
Zap Giant Little Prince
Ice Wizard
Zap Giant
Little Prince
Zap Giant The Log

Defense Synergies 0 16

Bats
Zap Royal Recruits The Log Ice Wizard
Zap
Bats Archers The Log Ice Wizard Little Prince
Archers
Zap Royal Recruits The Log Ice Wizard
Royal Recruits
Bats Archers The Log Ice Wizard
Giant
The Log
Bats Zap Archers Royal Recruits Ice Wizard Little Prince
Ice Wizard
Bats Zap Archers Royal Recruits The Log Little Prince
Little Prince
Zap The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits The Log
Bats Zap Royal Recruits The Log Ice Wizard
Bats Archers Royal Recruits Ice Wizard
Royal Recruits Bats Ice Wizard
Royal Recruits The Log
The Log Bats Zap Archers Ice Wizard
Bats Zap Archers Ice Wizard Little Prince
Zap Royal Recruits The Log
Royal Recruits Ice Wizard
Archers Royal Recruits Ice Wizard Little Prince
Bats Archers Ice Wizard Zap Royal Recruits The Log
Bats Zap Archers Ice Wizard
Royal Recruits Bats Zap The Log Ice Wizard
Bats Zap Royal Recruits The Log
Royal Recruits
Zap Royal Recruits The Log
Bats Royal Recruits
Bats Zap Archers Royal Recruits The Log Ice Wizard Little Prince
Zap The Log Bats Archers Royal Recruits Ice Wizard Little Prince
Royal Recruits
Royal Recruits Bats Archers The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers
Zap Archers The Log
Royal Recruits Bats Zap The Log
Royal Recruits Bats Zap The Log
Royal Recruits
Bats Zap Archers Ice Wizard
Royal Recruits Bats Archers Ice Wizard
Royal Recruits
Zap Royal Recruits Bats The Log
Royal Recruits
Bats Royal Recruits
Royal Recruits Zap The Log
Royal Recruits
Royal Recruits Archers
Royal Recruits Bats Zap Archers The Log Little Prince
Bats Zap Archers Royal Recruits The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Zap The Log Ice Wizard
The Log
Royal Recruits The Log
Zap The Log
Bats Zap Ice Wizard
Archers The Log
The Log Zap Ice Wizard
The Log Zap
Bats
Zap Royal Recruits The Log
Zap Archers
The Log
Zap The Log
Zap The Log
Royal Recruits The Log
Bats
Zap Archers The Log
Zap The Log Little Prince
The Log
The Log
Zap Royal Recruits The Log
Zap The Log Ice Wizard Little Prince
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Bats Zap Archers Ice Wizard Little Prince
Zap Bats
Zap The Log
Zap
The Log
Zap Bats Archers Royal Recruits
Zap Archers Ice Wizard
The Log
The Log Zap
Zap
Royal Recruits
Zap Bats Royal Recruits The Log
Bats Zap
Zap Royal Recruits The Log Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: