My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Flying Machine Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Hog Rider
Giant Snowball
Skeletons Bomber Archers Cannon Flying Machine Hog Rider
Zap
Skeletons Bomber Archers Cannon Flying Machine
Barbarian Barrel
Skeletons Bomber Archers Cannon Royal Ghost
The Log
Skeletons Bomber Archers Cannon Hog Rider
Earthquake
Skeletons Bomber Archers Cannon Hog Rider
Arrows
Skeletons Bomber Archers Flying Machine
Royal Delivery
Skeletons Bomber Archers Flying Machine Hog Rider Royal Ghost
Fireball
Bomber Archers Cannon Flying Machine Hog Rider
Poison
Bomber Archers Cannon Flying Machine
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Giant Snowball Archers Cannon Royal Ghost Flying Machine Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Giant Snowball Archers

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Snowball Hog Rider
Giant Snowball
Hog Rider Bomber Archers Flying Machine Royal Ghost
Archers
Giant Snowball Hog Rider Royal Ghost
Cannon
Flying Machine
Giant Snowball Hog Rider Royal Ghost
Hog Rider
Giant Snowball Bomber Archers Flying Machine
Royal Ghost
Giant Snowball Archers Flying Machine

Defense Synergies 1 16

Skeletons
Cannon Bomber Giant Snowball Archers Flying Machine Royal Ghost
Bomber
Skeletons Giant Snowball Cannon Royal Ghost
Giant Snowball
Skeletons Bomber Archers Cannon Flying Machine Royal Ghost
Archers
Skeletons Giant Snowball Cannon
Cannon
Skeletons Bomber Giant Snowball Archers Flying Machine Royal Ghost
Flying Machine
Skeletons Giant Snowball Cannon Royal Ghost
Hog Rider
Royal Ghost
Skeletons Bomber Giant Snowball Cannon Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Flying Machine
Skeletons Cannon Flying Machine
Cannon Skeletons Bomber Giant Snowball Archers
Cannon Skeletons
Bomber
Skeletons Bomber Giant Snowball Archers Cannon Flying Machine Royal Ghost
Giant Snowball Archers Cannon Flying Machine
Cannon Flying Machine
Cannon Skeletons
Skeletons Bomber Giant Snowball Archers Cannon Royal Ghost
Archers Skeletons Bomber Giant Snowball Cannon Flying Machine Royal Ghost
Giant Snowball Archers Flying Machine
Cannon Skeletons Bomber Giant Snowball Flying Machine
Bomber Giant Snowball Cannon Royal Ghost
Cannon
Giant Snowball Cannon
Skeletons Bomber Cannon
Cannon Bomber Giant Snowball Archers Flying Machine Royal Ghost
Giant Snowball Bomber Archers Cannon Flying Machine Royal Ghost
Cannon
Bomber Royal Ghost Giant Snowball Archers Cannon Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Archers Royal Ghost
Bomber Giant Snowball Archers Flying Machine Royal Ghost
Skeletons
Skeletons Cannon
Skeletons Giant Snowball Archers Flying Machine
Skeletons Archers Flying Machine
Skeletons Giant Snowball Flying Machine
Skeletons Cannon
Flying Machine
Giant Snowball
Skeletons Cannon
Bomber Archers Cannon Flying Machine
Skeletons Bomber Archers Flying Machine
Bomber Giant Snowball Archers Cannon Flying Machine Royal Ghost
Bomber Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Royal Ghost
Giant Snowball Flying Machine Royal Ghost
Flying Machine
Flying Machine
Bomber Giant Snowball
Giant Snowball Flying Machine
Bomber Archers Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Giant Snowball Archers Flying Machine
Flying Machine Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Bomber Giant Snowball Flying Machine
Flying Machine
Giant Snowball
Bomber
Bomber Giant Snowball Archers Flying Machine
Bomber Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Bomber
Giant Snowball Flying Machine Royal Ghost
Giant Snowball Flying Machine
Giant Snowball Archers Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Bomber Giant Snowball
Giant Snowball
Giant Snowball
Archers Flying Machine
Giant Snowball Archers Flying Machine
Flying Machine
Bomber Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Royal Ghost

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