My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Inferno Dragon Ram Rider
Giant Snowball
Skeletons Archers Inferno Dragon Lumberjack Ram Rider
Zap
Skeletons Archers Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Archers Knight Lumberjack
The Log
Skeletons Archers Lumberjack Ram Rider
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Inferno Dragon Lumberjack Ram Rider
Fireball
Archers Inferno Dragon Lumberjack Ram Rider
Poison
Archers
Lightning
Knight Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Archers Knight Fireball Inferno Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Archers Knight

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Barbarian Barrel Inferno Dragon Lumberjack Ram Rider
Knight
Archers Fireball Barbarian Barrel Lumberjack Ram Rider
Fireball
Knight Ram Rider
Barbarian Barrel
Archers Knight Lumberjack Ram Rider
Inferno Dragon
Archers
Lumberjack
Archers Knight Barbarian Barrel Ram Rider
Ram Rider
Archers Knight Fireball Barbarian Barrel Lumberjack

Defense Synergies 3 14

Skeletons
Archers Knight Barbarian Barrel Inferno Dragon Lumberjack Ram Rider
Archers
Knight Barbarian Barrel Skeletons Lumberjack
Knight
Archers Skeletons Fireball Barbarian Barrel Lumberjack
Fireball
Barbarian Barrel Knight Lumberjack Ram Rider
Barbarian Barrel
Archers Fireball Skeletons Knight Lumberjack
Inferno Dragon
Skeletons
Lumberjack
Skeletons Archers Knight Fireball Barbarian Barrel Ram Rider
Ram Rider
Skeletons Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel Ram Rider
Inferno Dragon Lumberjack Skeletons Knight Ram Rider
Lumberjack Ram Rider Skeletons Archers Knight Inferno Dragon
Inferno Dragon Lumberjack Skeletons Knight Ram Rider
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Skeletons Archers Lumberjack
Inferno Dragon Ram Rider Archers Fireball
Fireball Barbarian Barrel Ram Rider
Inferno Dragon Skeletons Lumberjack
Knight Skeletons Archers Barbarian Barrel Lumberjack
Archers Skeletons Knight Fireball Barbarian Barrel Lumberjack Ram Rider
Inferno Dragon Archers Fireball Ram Rider
Lumberjack Skeletons Knight Fireball Ram Rider
Fireball Barbarian Barrel Lumberjack
Inferno Dragon Knight Lumberjack Ram Rider
Fireball Inferno Dragon Lumberjack Ram Rider
Skeletons Knight Fireball Lumberjack
Fireball Archers Knight Barbarian Barrel Lumberjack Ram Rider
Barbarian Barrel Archers Knight Fireball Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Archers Knight Fireball Barbarian Barrel Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Archers Fireball Barbarian Barrel
Fireball Archers Knight Barbarian Barrel Inferno Dragon Lumberjack
Lumberjack Skeletons Knight Ram Rider
Lumberjack Knight Fireball Barbarian Barrel Ram Rider
Skeletons Knight Inferno Dragon Lumberjack Ram Rider
Fireball Skeletons Archers Ram Rider
Skeletons Archers Knight Fireball Lumberjack Ram Rider
Knight Inferno Dragon Lumberjack
Skeletons Knight Fireball Barbarian Barrel Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Knight Lumberjack
Fireball
Skeletons Knight Fireball Lumberjack Ram Rider
Archers Fireball
Skeletons Archers Knight Fireball Barbarian Barrel Inferno Dragon Lumberjack
Archers Fireball Barbarian Barrel Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel Ram Rider
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Ram Rider
Archers
Fireball Barbarian Barrel Ram Rider
Fireball Ram Rider
Fireball Lumberjack
Knight Fireball Barbarian Barrel Ram Rider
Fireball Archers
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Archers Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Inferno Dragon
Fireball Barbarian Barrel Ram Rider
Fireball Ram Rider
Fireball Barbarian Barrel
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball Barbarian Barrel
Fireball Archers Ram Rider
Fireball Barbarian Barrel
Fireball Knight Lumberjack
Fireball
Fireball
Fireball
Fireball
Fireball Barbarian Barrel
Inferno Dragon
Fireball

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