My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Sparky
Giant Snowball
Archers Minions Musketeer
Zap
Archers Minions Sparky
Barbarian Barrel
Archers Musketeer Sparky
The Log
Archers Musketeer Sparky
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer P.E.K.K.A Sparky
Fireball
Archers Minions Musketeer Sparky
Poison
Archers Minions Musketeer Sparky
Lightning
Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Fireball Musketeer Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Sparky Archers Minions Musketeer
Archers
Zap Arrows P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A Sparky Archers
Minions
Zap P.E.K.K.A Sparky
Fireball
Zap Arrows Sparky
Musketeer
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Minions Musketeer
Sparky
Zap Arrows Minions Fireball

Defense Synergies 1 15

Zap
Fireball Archers Arrows Minions Musketeer P.E.K.K.A Sparky
Archers
Zap Minions P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A Sparky
Minions
Zap Archers Musketeer P.E.K.K.A
Fireball
Zap Arrows Musketeer
Musketeer
Zap Minions Fireball P.E.K.K.A
P.E.K.K.A
Zap Archers Arrows Minions Musketeer
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Sparky
P.E.K.K.A Sparky Zap Minions Musketeer
P.E.K.K.A Sparky Archers Minions Musketeer
P.E.K.K.A Sparky Minions Musketeer
Arrows Fireball P.E.K.K.A Sparky
Arrows Fireball Zap Archers Minions Musketeer
Minions Musketeer Zap Archers Arrows Fireball
Zap Arrows Fireball Musketeer P.E.K.K.A Sparky
P.E.K.K.A Sparky Minions Musketeer
Archers Musketeer Sparky
Archers Minions Zap Arrows Fireball Musketeer
Arrows Minions Musketeer Zap Archers Fireball
P.E.K.K.A Sparky Zap Minions Fireball Musketeer
Fireball Sparky Zap Arrows Minions P.E.K.K.A
P.E.K.K.A Sparky
Zap Fireball P.E.K.K.A Sparky
Sparky Arrows Minions Fireball Musketeer P.E.K.K.A
Arrows Fireball Zap Archers Minions Musketeer
Zap Arrows Archers Minions Fireball Musketeer
P.E.K.K.A Sparky Musketeer
Archers Arrows Minions Fireball Musketeer P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A Sparky
Fireball Zap Archers Arrows Musketeer
P.E.K.K.A Zap Minions Musketeer Sparky
P.E.K.K.A Zap Fireball Musketeer Sparky
P.E.K.K.A Musketeer Sparky
Arrows Fireball Zap Archers Minions Musketeer
P.E.K.K.A Sparky Archers Minions Fireball Musketeer
P.E.K.K.A Sparky
Zap P.E.K.K.A Minions Fireball Sparky
P.E.K.K.A Musketeer Sparky
P.E.K.K.A Minions Musketeer Sparky
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Sparky
Archers Fireball Musketeer Sparky
Sparky Zap Archers Minions Fireball Musketeer P.E.K.K.A
Arrows Minions Zap Archers Fireball Musketeer P.E.K.K.A Sparky
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Sparky
Arrows Fireball Zap Musketeer
Arrows Fireball Sparky
Arrows Fireball Musketeer Sparky
Fireball Zap Arrows Sparky
Arrows Fireball Zap Minions Musketeer
Archers Arrows Musketeer Sparky
Arrows Fireball Zap
Arrows Fireball Zap
Minions Fireball Musketeer Sparky
Zap Arrows Fireball Musketeer Sparky
Fireball Zap Archers Arrows Musketeer
Fireball Musketeer Sparky
Arrows Minions Fireball Musketeer
Zap Arrows Fireball Musketeer Sparky
Zap Arrows Fireball Musketeer Sparky
Arrows Fireball Musketeer Sparky
Arrows Fireball Sparky
Minions Sparky
Zap Archers Arrows Fireball Musketeer Sparky
Zap Arrows Fireball
Minions Fireball Musketeer Sparky
Arrows Fireball
Musketeer Sparky
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Sparky
Arrows Fireball Zap Musketeer Sparky
Fireball Zap Arrows Musketeer Sparky
Fireball Zap Arrows Musketeer Sparky
Zap Archers Arrows Fireball Musketeer Sparky
Zap Minions Fireball Musketeer
Fireball Sparky
Zap Arrows Fireball Musketeer Sparky
Zap Arrows Fireball Sparky
P.E.K.K.A Sparky
Arrows Fireball Sparky
Zap Archers Minions Fireball Musketeer
Fireball Zap Archers Arrows Musketeer
Arrows Fireball
Fireball Musketeer Sparky
Arrows Zap Fireball Musketeer
Zap Arrows Fireball Sparky
Musketeer P.E.K.K.A Sparky
Zap Minions Fireball Musketeer Sparky
Zap Fireball Musketeer
Zap Fireball Musketeer Sparky
P.E.K.K.A Sparky
Fireball Sparky

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