My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Prince Royal Ghost Magic Archer Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Night Witch Sparky
Giant Snowball
Archers Witch Night Witch
Zap
Archers Witch Prince Night Witch Sparky
Barbarian Barrel
Archers Witch Royal Ghost Magic Archer Night Witch Sparky
The Log
Archers Witch Prince Sparky
Earthquake
Archers Witch
Arrows
Archers Witch Night Witch
Royal Delivery
Archers Witch Prince Royal Ghost Magic Archer Night Witch Sparky
Fireball
Archers Witch Magic Archer Night Witch Sparky
Poison
Archers Witch Magic Archer Night Witch Sparky
Lightning
Witch Prince Magic Archer Night Witch Sparky
Rocket
Witch Prince Magic Archer Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Royal Ghost Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Royal Ghost Magic Archer Night Witch Witch Prince Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Royal Ghost Magic Archer Night Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Prince Royal Ghost
Rocket
Witch
Prince Royal Ghost
Prince
Archers Witch Royal Ghost Magic Archer
Royal Ghost
Archers Witch Prince Magic Archer
Magic Archer
Prince Royal Ghost
Night Witch
Sparky

Defense Synergies 0 5

Archers
Witch
Rocket
Witch
Archers Prince Royal Ghost
Prince
Witch Magic Archer
Royal Ghost
Witch
Magic Archer
Prince Night Witch
Night Witch
Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer Sparky
Sparky Witch Prince Night Witch
Rocket Witch Prince Sparky Archers Night Witch
Witch Prince Night Witch Sparky
Rocket Prince Sparky
Archers Royal Ghost Magic Archer Night Witch
Rocket Archers Witch Magic Archer Night Witch
Rocket Magic Archer Sparky
Witch Sparky Prince Night Witch
Archers Prince Royal Ghost Night Witch Sparky
Archers Witch Royal Ghost Magic Archer Night Witch
Archers Witch Magic Archer Night Witch
Prince Night Witch Sparky Rocket Witch
Rocket Sparky Witch Prince Royal Ghost Magic Archer Night Witch
Sparky Prince
Rocket Prince Sparky
Sparky Witch Prince Night Witch
Archers Witch Prince Royal Ghost Magic Archer Night Witch
Witch Archers Royal Ghost Magic Archer
Sparky Prince
Royal Ghost Archers Witch Prince Night Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch Prince Royal Ghost Sparky
Archers Rocket Prince Royal Ghost Magic Archer
Rocket Witch Prince Sparky
Rocket Prince Night Witch Sparky
Witch Prince Night Witch Sparky
Rocket Archers Witch Magic Archer
Rocket Prince Sparky Archers Witch Night Witch
Prince Sparky
Rocket Witch Prince Magic Archer Sparky
Witch Sparky
Witch Prince Sparky
Rocket Prince
Rocket Prince Witch Night Witch Sparky
Archers Witch Magic Archer Sparky
Witch Sparky Archers Rocket Prince Magic Archer Night Witch
Archers Witch Royal Ghost Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Royal Ghost Sparky
Royal Ghost Magic Archer
Rocket Magic Archer Sparky
Rocket Prince Sparky
Rocket Magic Archer Sparky
Rocket Witch Magic Archer
Archers Witch Magic Archer Sparky
Magic Archer
Rocket Prince Night Witch Sparky
Rocket Prince Magic Archer Sparky
Archers Rocket Magic Archer
Rocket Magic Archer Sparky
Rocket Magic Archer
Prince Magic Archer Sparky
Rocket Witch Magic Archer Sparky
Magic Archer Rocket Sparky
Rocket Sparky
Rocket Night Witch Sparky
Rocket Archers Prince Magic Archer Sparky
Rocket Witch Magic Archer
Rocket Prince Magic Archer Night Witch Sparky
Rocket
Rocket Prince Sparky
Rocket
Witch Magic Archer Sparky
Witch
Witch Royal Ghost Magic Archer Sparky
Witch Prince Magic Archer Sparky
Rocket Magic Archer Sparky
Archers Witch Magic Archer Night Witch Sparky
Rocket Witch
Night Witch Sparky
Rocket Magic Archer Night Witch Sparky
Rocket Magic Archer Sparky
Prince Sparky
Rocket Magic Archer Sparky
Archers Rocket Witch Prince Magic Archer Night Witch
Rocket Archers Witch Magic Archer
Rocket Prince Magic Archer Sparky
Magic Archer
Rocket Sparky
Prince Sparky
Rocket Witch Magic Archer Sparky
Rocket Witch Magic Archer
Rocket Witch Prince Royal Ghost Magic Archer Sparky
Prince Sparky
Rocket Sparky

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