My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Witch
Zap
Archers Firecracker Witch
Barbarian Barrel
Archers Firecracker Valkyrie Witch
The Log
Archers Firecracker Witch
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Firecracker Valkyrie Witch P.E.K.K.A
Fireball
Archers Firecracker Witch
Poison
Archers Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Firecracker Valkyrie Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Archers Valkyrie Witch
Archers
Valkyrie Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Lightning
Firecracker
Zap Valkyrie P.E.K.K.A
Valkyrie
Archers Zap Firecracker Witch P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows Archers Firecracker Valkyrie Witch

Defense Synergies 2 15

Zap
Archers Arrows Firecracker Valkyrie Witch P.E.K.K.A
Archers
Valkyrie Zap Firecracker Witch P.E.K.K.A
Arrows
Zap Valkyrie Lightning P.E.K.K.A
Firecracker
Valkyrie Zap Archers P.E.K.K.A
Valkyrie
Archers Firecracker Zap Arrows Witch P.E.K.K.A
Witch
Zap Archers Valkyrie
Lightning
Arrows
P.E.K.K.A
Zap Archers Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Valkyrie
P.E.K.K.A Zap Firecracker Valkyrie Witch
Witch P.E.K.K.A Archers Valkyrie Lightning
Witch P.E.K.K.A Firecracker Valkyrie
Lightning Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Zap Archers Firecracker Valkyrie
Lightning Zap Archers Arrows Firecracker Witch
Lightning Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Archers Firecracker Valkyrie
Archers Valkyrie Witch Zap Arrows Firecracker
Arrows Zap Archers Firecracker Witch
P.E.K.K.A Zap Valkyrie Witch Lightning
Valkyrie Zap Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
Zap Lightning P.E.K.K.A
Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Zap Archers Firecracker Witch
Zap Arrows Valkyrie Witch Archers Firecracker
P.E.K.K.A
Valkyrie Archers Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Witch P.E.K.K.A
Zap Archers Arrows Firecracker Valkyrie Lightning
P.E.K.K.A Zap Valkyrie Witch Lightning
Valkyrie Lightning P.E.K.K.A Zap
P.E.K.K.A Valkyrie Witch
Arrows Firecracker Zap Archers Witch
P.E.K.K.A Archers Valkyrie Witch Lightning
P.E.K.K.A Valkyrie
Zap Lightning P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Lightning P.E.K.K.A Zap Arrows Valkyrie
Lightning P.E.K.K.A Valkyrie Witch
Archers Firecracker Valkyrie Witch
Witch Zap Archers Firecracker Valkyrie Lightning P.E.K.K.A
Arrows Valkyrie Zap Archers Firecracker Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Lightning Arrows
Lightning Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Witch
Archers Arrows Firecracker Witch
Arrows Zap Firecracker Lightning
Arrows Zap Firecracker Lightning
Lightning
Firecracker Lightning Zap Arrows Valkyrie
Lightning Zap Archers Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker Witch
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Zap Archers Arrows Firecracker
Lightning Zap Arrows Firecracker Valkyrie Witch
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Zap Witch Lightning
Lightning Zap Arrows Witch
Lightning Zap Arrows Firecracker
Lightning Zap Archers Arrows Firecracker Witch
Zap Lightning Firecracker Witch
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Zap Lightning Archers Witch
Lightning Zap Archers Arrows Firecracker Witch
Arrows
Lightning Firecracker Valkyrie
Arrows Zap Firecracker Lightning
Lightning Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch Lightning
Firecracker Zap Witch Lightning
Lightning Zap Firecracker Witch
P.E.K.K.A
Lightning Firecracker

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