My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon Cannon Cart Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Valkyrie Balloon Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Cannon Cart
Giant Snowball
Archers Goblin Gang Balloon Lumberjack
Zap
Archers Goblin Gang Balloon Cannon Cart
Barbarian Barrel
Electro Spirit Archers Goblin Gang Valkyrie Cannon Cart Lumberjack
The Log
Electro Spirit Archers Goblin Gang Cannon Cart Lumberjack
Earthquake
Archers Goblin Gang
Arrows
Electro Spirit Archers Goblin Gang
Royal Delivery
Electro Spirit Archers Goblin Gang Valkyrie Balloon Cannon Cart Lumberjack
Fireball
Archers Goblin Gang Balloon Cannon Cart Lumberjack
Poison
Archers Goblin Gang Balloon
Lightning
Valkyrie Balloon Cannon Cart Lumberjack
Rocket
Valkyrie Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Goblin Gang Valkyrie Lumberjack Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Cannon Cart Lumberjack
Archers
Valkyrie Arrows Balloon Lumberjack
Arrows
Balloon Archers Cannon Cart Lumberjack
Goblin Gang
Valkyrie Balloon Cannon Cart
Valkyrie
Archers Balloon Cannon Cart Lumberjack Goblin Gang
Balloon
Arrows Valkyrie Lumberjack Electro Spirit Archers Goblin Gang
Cannon Cart
Valkyrie Electro Spirit Arrows Goblin Gang Lumberjack
Lumberjack
Valkyrie Balloon Electro Spirit Archers Arrows Cannon Cart

Defense Synergies 1 13

Electro Spirit
Lumberjack
Archers
Valkyrie Goblin Gang Cannon Cart Lumberjack
Arrows
Valkyrie Cannon Cart Lumberjack
Goblin Gang
Archers Valkyrie Cannon Cart Lumberjack
Valkyrie
Archers Arrows Goblin Gang Cannon Cart Lumberjack
Balloon
Cannon Cart
Archers Arrows Goblin Gang Valkyrie Lumberjack
Lumberjack
Electro Spirit Archers Arrows Goblin Gang Valkyrie Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Valkyrie
Lumberjack Goblin Gang Valkyrie Cannon Cart
Goblin Gang Lumberjack Archers Valkyrie Cannon Cart
Lumberjack Goblin Gang Valkyrie Cannon Cart
Arrows Valkyrie Lumberjack
Arrows Goblin Gang Electro Spirit Archers Valkyrie Cannon Cart Lumberjack
Electro Spirit Archers Arrows Goblin Gang
Electro Spirit Arrows Valkyrie Cannon Cart
Goblin Gang Lumberjack
Goblin Gang Archers Valkyrie Cannon Cart Lumberjack
Archers Goblin Gang Valkyrie Electro Spirit Arrows Cannon Cart Lumberjack
Arrows Archers Goblin Gang
Lumberjack Goblin Gang Valkyrie Cannon Cart
Valkyrie Electro Spirit Arrows Goblin Gang Cannon Cart Lumberjack
Goblin Gang Cannon Cart Lumberjack
Goblin Gang Lumberjack
Arrows Goblin Gang Valkyrie Cannon Cart Lumberjack
Arrows Electro Spirit Archers Goblin Gang Valkyrie Cannon Cart Lumberjack
Arrows Valkyrie Electro Spirit Archers Cannon Cart Lumberjack
Cannon Cart Lumberjack
Goblin Gang Valkyrie Electro Spirit Archers Arrows Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Archers Cannon Cart
Archers Arrows Goblin Gang Valkyrie Cannon Cart Lumberjack
Goblin Gang Lumberjack Valkyrie Cannon Cart
Goblin Gang Valkyrie Lumberjack Cannon Cart
Goblin Gang Valkyrie Cannon Cart Lumberjack
Arrows Electro Spirit Archers Goblin Gang
Goblin Gang Archers Valkyrie Cannon Cart Lumberjack
Valkyrie Cannon Cart Lumberjack
Electro Spirit Valkyrie Cannon Cart
Goblin Gang
Valkyrie Cannon Cart Lumberjack
Arrows Valkyrie
Cannon Cart Goblin Gang Valkyrie Lumberjack
Archers Valkyrie Cannon Cart
Goblin Gang Electro Spirit Archers Valkyrie Cannon Cart Lumberjack
Arrows Valkyrie Electro Spirit Archers Cannon Cart
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Spirit
Archers Arrows
Arrows
Arrows
Goblin Gang Lumberjack
Arrows Valkyrie Cannon Cart
Archers Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Archers Arrows
Arrows Valkyrie
Arrows
Arrows Cannon Cart
Arrows Electro Spirit Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Electro Spirit
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Archers Goblin Gang Cannon Cart
Archers Arrows
Arrows
Goblin Gang Valkyrie Cannon Cart Lumberjack
Arrows
Arrows
Cannon Cart
Electro Spirit Goblin Gang
Cannon Cart
Cannon Cart

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