My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Valkyrie Flying Machine Rune Giant Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Rune Giant Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon Lava Hound
Giant Snowball
Archers Skeleton Dragons Flying Machine Balloon Inferno Dragon Lava Hound
Zap
Archers Flying Machine Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Archers Valkyrie
The Log
Archers
Earthquake
Archers
Arrows
Archers Skeleton Dragons Flying Machine Lava Hound
Royal Delivery
Archers Skeleton Dragons Valkyrie Flying Machine Balloon Inferno Dragon Lava Hound
Fireball
Archers Skeleton Dragons Flying Machine Balloon Inferno Dragon Lava Hound
Poison
Archers Skeleton Dragons Flying Machine Balloon Lava Hound
Lightning
Skeleton Dragons Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Dragons Valkyrie Flying Machine Rune Giant Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Skeleton Dragons Valkyrie Flying Machine

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Rune Giant Balloon Inferno Dragon Lava Hound
Skeleton Dragons
Lava Hound Valkyrie Flying Machine Balloon Inferno Dragon
Valkyrie
Archers Balloon Skeleton Dragons Flying Machine
Flying Machine
Lava Hound Skeleton Dragons Valkyrie Balloon
Rune Giant
Archers
Balloon
Valkyrie Lava Hound Archers Skeleton Dragons Flying Machine
Inferno Dragon
Lava Hound Archers Skeleton Dragons
Lava Hound
Skeleton Dragons Flying Machine Balloon Inferno Dragon Archers

Defense Synergies 1 4

Archers
Valkyrie Skeleton Dragons
Skeleton Dragons
Archers Valkyrie Inferno Dragon
Valkyrie
Archers Skeleton Dragons Flying Machine
Flying Machine
Valkyrie
Rune Giant
Balloon
Inferno Dragon
Skeleton Dragons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Flying Machine
Inferno Dragon Skeleton Dragons Valkyrie Flying Machine
Archers Skeleton Dragons Valkyrie Inferno Dragon
Inferno Dragon Skeleton Dragons Valkyrie
Valkyrie
Archers Skeleton Dragons Valkyrie Flying Machine
Skeleton Dragons Inferno Dragon Archers Flying Machine
Skeleton Dragons Valkyrie Flying Machine
Inferno Dragon
Archers Valkyrie
Archers Skeleton Dragons Valkyrie Flying Machine
Skeleton Dragons Inferno Dragon Archers Flying Machine
Skeleton Dragons Valkyrie Flying Machine
Valkyrie Skeleton Dragons
Inferno Dragon
Inferno Dragon
Skeleton Dragons Valkyrie
Valkyrie Archers Skeleton Dragons Flying Machine
Valkyrie Archers Skeleton Dragons Flying Machine Inferno Dragon
Inferno Dragon
Skeleton Dragons Valkyrie Archers Flying Machine
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Archers Skeleton Dragons Valkyrie Flying Machine Inferno Dragon
Valkyrie
Valkyrie
Valkyrie Inferno Dragon
Skeleton Dragons Archers Flying Machine
Archers Valkyrie Flying Machine
Valkyrie Inferno Dragon
Skeleton Dragons Valkyrie Flying Machine Inferno Dragon
Skeleton Dragons Inferno Dragon
Inferno Dragon Valkyrie Flying Machine
Valkyrie
Valkyrie
Archers Skeleton Dragons Valkyrie Flying Machine
Archers Skeleton Dragons Valkyrie Flying Machine Inferno Dragon
Valkyrie Archers Skeleton Dragons Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Valkyrie Flying Machine
Skeleton Dragons Valkyrie
Skeleton Dragons Flying Machine
Archers Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Valkyrie Flying Machine
Archers Skeleton Dragons Flying Machine
Flying Machine Skeleton Dragons
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons
Archers Skeleton Dragons Flying Machine
Skeleton Dragons Valkyrie Flying Machine
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Flying Machine
Skeleton Dragons Valkyrie
Inferno Dragon
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons
Archers Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons
Skeleton Dragons
Archers Flying Machine
Archers Skeleton Dragons Flying Machine
Skeleton Dragons Valkyrie Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Flying Machine
Inferno Dragon
Skeleton Dragons

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