My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Bandit Inferno Dragon
Giant Snowball
Goblins Archers Flying Machine Wall Breakers Inferno Dragon
Zap
Goblins Archers Flying Machine Wall Breakers Bandit Inferno Dragon
Barbarian Barrel
Goblins Archers Wall Breakers Bandit
The Log
Goblins Archers Wall Breakers Bandit
Earthquake
Archers
Arrows
Goblins Archers Flying Machine Wall Breakers
Royal Delivery
Goblins Archers Flying Machine Wall Breakers Bandit Inferno Dragon
Fireball
Archers Flying Machine Wall Breakers Bandit Inferno Dragon
Poison
Archers Flying Machine
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Wall Breakers The Log Archers Bandit Flying Machine Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Wall Breakers The Log

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Wall Breakers Bandit Inferno Dragon
Flying Machine
Mirror
Mirror
The Log Flying Machine Wall Breakers
Wall Breakers
Archers Mirror The Log
The Log
Mirror Wall Breakers Bandit
Bandit
Archers The Log
Inferno Dragon
Archers

Defense Synergies 0 13

Goblins
Archers Flying Machine The Log Bandit
Archers
Goblins The Log Bandit
Flying Machine
Goblins Mirror The Log Bandit
Mirror
Flying Machine The Log Inferno Dragon
Wall Breakers
The Log
Goblins Archers Flying Machine Mirror Bandit Inferno Dragon
Bandit
Goblins Archers Flying Machine The Log
Inferno Dragon
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Inferno Dragon Goblins Flying Machine The Log Bandit
Goblins Archers Bandit Inferno Dragon
Inferno Dragon Goblins Bandit
The Log
The Log Goblins Archers Flying Machine Bandit
Inferno Dragon Archers Flying Machine
Flying Machine The Log Bandit
Inferno Dragon Goblins
Goblins Archers Bandit
Goblins Archers Flying Machine The Log Bandit
Inferno Dragon Archers Flying Machine
Flying Machine The Log Bandit
Goblins The Log
Inferno Dragon Bandit
The Log Bandit Inferno Dragon
Goblins
Goblins Archers Flying Machine The Log Bandit
The Log Archers Flying Machine Bandit Inferno Dragon
Inferno Dragon
Goblins Archers Flying Machine The Log Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Bandit
Bandit Archers Flying Machine The Log Inferno Dragon
Bandit Goblins The Log
The Log Bandit
Bandit Inferno Dragon
Archers Flying Machine
Goblins Archers Flying Machine Bandit
Inferno Dragon
Goblins Flying Machine The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine
The Log
Bandit
Archers Flying Machine
Goblins Archers Flying Machine The Log Inferno Dragon
Archers Flying Machine The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log Bandit
Flying Machine The Log Bandit
Flying Machine The Log Bandit
Flying Machine The Log
The Log
Flying Machine
Archers Flying Machine The Log
The Log Flying Machine
The Log Flying Machine Bandit
Goblins
Flying Machine The Log Bandit
Archers Flying Machine
Flying Machine The Log Bandit
Flying Machine Bandit
Flying Machine The Log
Flying Machine The Log Bandit
Flying Machine The Log Bandit
Archers Flying Machine The Log Bandit
Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log
Inferno Dragon
The Log Flying Machine Bandit
Flying Machine The Log Bandit
The Log Bandit
Archers Flying Machine
Flying Machine
The Log Bandit
The Log
Archers Flying Machine Bandit
Archers Flying Machine
The Log
Flying Machine
The Log Flying Machine
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log Bandit
Inferno Dragon

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