My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Wizard Ice Wizard Royal Ghost
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Wizard Ice Wizard Royal Ghost
Fireball
Archers Barbarians Hog Rider Wizard Ice Wizard
Poison
Archers Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Ice Wizard Royal Ghost Hog Rider Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Ice Wizard Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Royal Ghost
Barbarians
Hog Rider
Hog Rider
The Log Archers Barbarians Giant Wizard
Giant
Archers Hog Rider Wizard The Log Ice Wizard Royal Ghost
Wizard
Hog Rider Giant Royal Ghost
The Log
Hog Rider Giant
Ice Wizard
Giant
Royal Ghost
Archers Giant Wizard

Defense Synergies 0 7

Archers
The Log Ice Wizard
Barbarians
Hog Rider
Giant
Wizard
The Log Ice Wizard Royal Ghost
The Log
Archers Wizard Ice Wizard Royal Ghost
Ice Wizard
Archers Wizard The Log
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians The Log Ice Wizard
Barbarians Archers Ice Wizard
Barbarians Ice Wizard
Barbarians The Log
The Log Archers Ice Wizard Royal Ghost
Archers Wizard Ice Wizard
Barbarians The Log
Barbarians Ice Wizard
Archers Barbarians Ice Wizard Royal Ghost
Archers Barbarians Ice Wizard Wizard The Log Royal Ghost
Archers Wizard Ice Wizard
Barbarians Wizard The Log Ice Wizard
Wizard Barbarians The Log Royal Ghost
Barbarians
Barbarians The Log
Barbarians Wizard
Archers Barbarians Wizard The Log Ice Wizard Royal Ghost
Wizard The Log Archers Barbarians Ice Wizard Royal Ghost
Barbarians
Wizard Royal Ghost Archers Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Royal Ghost
Archers Wizard The Log Royal Ghost
Barbarians The Log
Barbarians The Log
Barbarians
Wizard Archers Ice Wizard
Archers Barbarians Ice Wizard
Barbarians
Barbarians The Log
Barbarians
Barbarians
Barbarians The Log
Barbarians Wizard
Wizard Archers Barbarians
Barbarians Archers The Log
Archers Barbarians Wizard The Log Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Ice Wizard Royal Ghost
The Log
Barbarians The Log
Wizard The Log
Wizard Ice Wizard
Archers Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Wizard The Log
Archers Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Archers Wizard The Log
Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
The Log Wizard Ice Wizard
The Log Wizard Ice Wizard Royal Ghost
Wizard The Log
The Log
Archers Wizard Ice Wizard
Wizard
Wizard The Log
Wizard The Log
Archers Barbarians
Archers Wizard Ice Wizard
The Log
Wizard
The Log Wizard
The Log
The Log Royal Ghost
Wizard

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