My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Wall Breakers
Giant Snowball
Fire Spirit Archers Goblin Gang Wall Breakers
Zap
Fire Spirit Archers Goblin Gang Wall Breakers
Barbarian Barrel
Fire Spirit Archers Goblin Gang Elite Barbarians Wizard Wall Breakers
The Log
Fire Spirit Archers Goblin Gang Elite Barbarians Wall Breakers
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Goblin Gang Wall Breakers
Royal Delivery
Fire Spirit Archers Goblin Gang Elite Barbarians Wizard Wall Breakers
Fireball
Archers Goblin Gang Elite Barbarians Wizard Wall Breakers
Poison
Archers Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Goblin Gang Royal Delivery Fireball Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Wall Breakers
Archers
Elite Barbarians Wall Breakers
Goblin Gang
Royal Delivery
Elite Barbarians
Fire Spirit Archers Fireball Wizard
Fireball
Elite Barbarians Wall Breakers
Wizard
Elite Barbarians
Wall Breakers
Fire Spirit Archers Fireball

Defense Synergies 0 7

Fire Spirit
Archers
Goblin Gang Royal Delivery
Goblin Gang
Archers Royal Delivery
Royal Delivery
Archers Goblin Gang Elite Barbarians Fireball Wizard
Elite Barbarians
Royal Delivery Wizard
Fireball
Royal Delivery
Wizard
Royal Delivery Elite Barbarians
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Goblin Gang Royal Delivery
Goblin Gang Fire Spirit Archers Royal Delivery Elite Barbarians
Elite Barbarians Goblin Gang
Royal Delivery Elite Barbarians Fireball
Goblin Gang Royal Delivery Fireball Fire Spirit Archers
Fire Spirit Archers Goblin Gang Royal Delivery Fireball Wizard
Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Archers Royal Delivery
Archers Goblin Gang Royal Delivery Fireball Wizard
Archers Goblin Gang Royal Delivery Fireball Wizard
Fire Spirit Goblin Gang Royal Delivery Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Goblin Gang Royal Delivery
Elite Barbarians Goblin Gang
Goblin Gang Royal Delivery Elite Barbarians Fireball
Wizard Goblin Gang Royal Delivery Elite Barbarians Fireball
Fire Spirit Royal Delivery Fireball Archers Goblin Gang Elite Barbarians Wizard
Royal Delivery Wizard Fire Spirit Archers Fireball
Elite Barbarians
Goblin Gang Wizard Fire Spirit Archers Royal Delivery Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Royal Delivery Elite Barbarians Fireball
Royal Delivery Fireball Archers Goblin Gang Elite Barbarians Wizard
Goblin Gang Royal Delivery Elite Barbarians
Goblin Gang Royal Delivery Elite Barbarians Fireball
Goblin Gang Royal Delivery Elite Barbarians
Fire Spirit Royal Delivery Fireball Wizard Archers Goblin Gang
Goblin Gang Royal Delivery Archers Elite Barbarians Fireball
Royal Delivery Elite Barbarians
Royal Delivery Elite Barbarians Fireball
Goblin Gang Royal Delivery
Elite Barbarians
Royal Delivery Elite Barbarians Fireball
Royal Delivery Elite Barbarians Goblin Gang Fireball Wizard
Wizard Archers Fireball
Goblin Gang Elite Barbarians Archers Royal Delivery Fireball
Archers Royal Delivery Elite Barbarians Fireball Wizard
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit
Fire Spirit Archers Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Goblin Gang Elite Barbarians Fireball
Fireball Wizard
Fireball Fire Spirit Archers Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Archers Fireball Wizard
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fire Spirit Archers Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Archers Goblin Gang Fireball
Fireball Fire Spirit Archers Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball
Fireball Wizard

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