My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Miner
Giant Snowball
Fire Spirit Archers Minions Miner
Zap
Fire Spirit Archers Minions Inferno Tower
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Inferno Tower
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers Inferno Tower
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Elite Barbarians Miner
Fireball
Archers Minions Elite Barbarians Inferno Tower
Poison
Archers Minions Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Miner Fireball Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians
Zap
Elite Barbarians Fireball Miner Fire Spirit Archers Minions
Archers
Zap Elite Barbarians Miner
Minions
Miner Zap Elite Barbarians
Elite Barbarians
Zap Fire Spirit Archers Minions Fireball
Fireball
Zap Elite Barbarians Miner
Inferno Tower
Miner
Fire Spirit Zap Minions Archers Fireball

Defense Synergies 1 12

Fire Spirit
Zap Inferno Tower
Zap
Fireball Fire Spirit Archers Minions Elite Barbarians Inferno Tower Miner
Archers
Zap Minions Inferno Tower
Minions
Zap Archers Inferno Tower
Elite Barbarians
Zap
Fireball
Zap Inferno Tower Miner
Inferno Tower
Fire Spirit Zap Archers Minions Fireball
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Elite Barbarians Inferno Tower Zap Minions
Inferno Tower Fire Spirit Archers Minions Elite Barbarians
Elite Barbarians Inferno Tower Minions
Elite Barbarians Fireball
Fireball Fire Spirit Zap Archers Minions
Minions Inferno Tower Fire Spirit Zap Archers Fireball
Zap Fireball Inferno Tower
Inferno Tower Minions Elite Barbarians
Elite Barbarians Fire Spirit Archers Inferno Tower Miner
Archers Minions Zap Fireball
Minions Inferno Tower Zap Archers Fireball
Inferno Tower Fire Spirit Zap Minions Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball
Minions Elite Barbarians Fireball Inferno Tower
Fire Spirit Fireball Zap Archers Minions Elite Barbarians
Zap Fire Spirit Archers Minions Fireball
Elite Barbarians Inferno Tower
Fire Spirit Archers Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Inferno Tower
Fireball Zap Archers Elite Barbarians Miner
Zap Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Fire Spirit Fireball Zap Archers Minions
Archers Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Zap Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower
Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower
Archers Fireball
Elite Barbarians Inferno Tower Zap Archers Minions Fireball
Minions Zap Archers Elite Barbarians Fireball Inferno Tower
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Minions Elite Barbarians Fireball
Miner Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Elite Barbarians Fireball Miner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Fire Spirit Zap Archers Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fire Spirit Archers Minions Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball Miner
Fireball

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