My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Hut Goblin Barrel
Zap
Archers Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Goblin Hut Goblin Barrel
The Log
Archers Goblin Gang Goblin Hut Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Hut Goblin Barrel
Arrows
Archers Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Archers Goblin Gang Goblin Hut Goblin Barrel
Fireball
Archers Goblin Gang Goblin Hut Goblin Barrel
Poison
Archers Goblin Gang Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Archers Goblin Gang Goblin Barrel Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Archers

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Archers Goblin Hut The Log Mega Knight
Archers
Zap Goblin Hut Mega Knight
Goblin Gang
Goblin Barrel Goblin Hut Mirror
Goblin Hut
Zap Archers Goblin Gang Mirror Goblin Barrel The Log Mega Knight
Mirror
Zap Goblin Barrel The Log Goblin Gang Goblin Hut
Goblin Barrel
Goblin Gang Mirror Goblin Hut Mega Knight
The Log
Mirror Zap Goblin Hut Mega Knight
Mega Knight
Zap Archers Goblin Hut Goblin Barrel The Log

Defense Synergies 2 15

Zap
Mirror Mega Knight Archers Goblin Gang Goblin Hut The Log
Archers
Zap Goblin Gang Goblin Hut The Log Mega Knight
Goblin Gang
Zap Archers Goblin Hut Mirror The Log
Goblin Hut
Zap Archers Goblin Gang Mirror
Mirror
Zap Goblin Gang Goblin Hut The Log Mega Knight
Goblin Barrel
The Log
Zap Archers Goblin Gang Mirror Mega Knight
Mega Knight
Zap Archers Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut The Log
Zap Goblin Gang Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut Mega Knight Archers
Goblin Hut Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Archers Mega Knight
Zap Archers Goblin Gang Goblin Hut
Zap The Log Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Archers Mega Knight
Archers Goblin Gang Zap Goblin Hut The Log Mega Knight
Zap Archers Goblin Gang Goblin Hut
Goblin Hut Mega Knight Zap Goblin Gang The Log
Mega Knight Zap Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Mega Knight
Zap Goblin Gang Goblin Hut The Log Mega Knight
Mega Knight Goblin Gang Goblin Hut
Mega Knight Zap Archers Goblin Gang Goblin Hut The Log
Zap The Log Archers Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Mega Knight Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Goblin Hut
Zap Archers Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Zap Goblin Hut The Log
Goblin Gang Mega Knight Zap The Log
Goblin Gang Goblin Hut Mega Knight
Zap Archers Goblin Gang Goblin Hut
Goblin Gang Archers Goblin Hut
Mega Knight
Zap Mega Knight Goblin Hut The Log
Goblin Gang Goblin Hut
Mega Knight Goblin Hut
Mega Knight Zap The Log
Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Goblin Hut Zap Archers The Log
Mega Knight Zap Archers Goblin Hut The Log
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Goblin Hut The Log
The Log
Zap The Log Mega Knight
Zap
Archers The Log
The Log Zap
The Log Zap
Goblin Gang
Zap The Log
Zap Archers
Goblin Hut The Log
Zap Goblin Hut The Log
Zap Goblin Hut The Log
Goblin Hut The Log Mega Knight
Zap Archers The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap Archers
Zap Goblin Hut
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Archers Goblin Gang Goblin Hut
Zap Archers
The Log
Goblin Gang Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang The Log
Zap
Zap The Log Mega Knight
Mega Knight

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