My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Elite Barbarians Clone
Giant Snowball
Archers Minions Skeleton Barrel Clone
Zap
Archers Minions Skeleton Barrel Clone
Barbarian Barrel
Archers Skeleton Barrel Elite Barbarians Clone
The Log
Archers Skeleton Barrel Elite Barbarians Clone
Earthquake
Archers Clone
Arrows
Archers Minions Skeleton Barrel Clone
Royal Delivery
Archers Minions Skeleton Barrel Elite Barbarians Clone
Fireball
Archers Minions Skeleton Barrel Elite Barbarians Clone
Poison
Archers Minions Skeleton Barrel Clone
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Minions Skeleton Barrel Clone Tornado Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Minions Skeleton Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Elite Barbarians
Minions
Skeleton Barrel Elite Barbarians Clone
Skeleton Barrel
Clone Archers Minions Mirror Tornado
Elite Barbarians
Archers Minions
Mirror
Electro Giant Skeleton Barrel Tornado
Clone
Skeleton Barrel Minions
Tornado
Electro Giant Skeleton Barrel Mirror
Electro Giant
Mirror Tornado

Defense Synergies 1 3

Archers
Minions Tornado
Minions
Archers
Skeleton Barrel
Elite Barbarians
Mirror
Tornado
Clone
Tornado
Mirror Archers Electro Giant
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel
Elite Barbarians Minions
Tornado Archers Minions Elite Barbarians
Elite Barbarians Minions
Elite Barbarians Tornado
Tornado Archers Minions
Minions Tornado Archers
Skeleton Barrel Electro Giant
Minions Elite Barbarians Tornado
Elite Barbarians Tornado Archers
Archers Minions Tornado Electro Giant
Minions Archers Tornado
Minions Elite Barbarians
Minions Tornado
Elite Barbarians
Tornado Elite Barbarians Electro Giant
Minions Elite Barbarians Tornado
Archers Minions Elite Barbarians Tornado
Tornado Archers Minions
Elite Barbarians Tornado
Archers Minions Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Electro Giant
Archers Skeleton Barrel Elite Barbarians
Minions Elite Barbarians
Elite Barbarians Tornado
Elite Barbarians
Electro Giant Archers Minions Skeleton Barrel Tornado
Archers Minions Elite Barbarians
Elite Barbarians
Minions Elite Barbarians Tornado
Minions Elite Barbarians
Elite Barbarians Tornado Electro Giant
Elite Barbarians
Archers Electro Giant
Elite Barbarians Electro Giant Archers Minions Tornado
Minions Archers Elite Barbarians Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel
Electro Giant Minions Skeleton Barrel Tornado
Archers Tornado
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Minions Elite Barbarians Tornado
Skeleton Barrel Tornado
Archers Tornado
Skeleton Barrel Elite Barbarians
Minions Skeleton Barrel
Skeleton Barrel Elite Barbarians
Skeleton Barrel
Skeleton Barrel
Tornado
Minions
Archers Skeleton Barrel
Skeleton Barrel Tornado Electro Giant
Minions
Tornado
Tornado
Skeleton Barrel
Tornado Electro Giant
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Elite Barbarians Archers Tornado Electro Giant
Minions Skeleton Barrel Electro Giant
Elite Barbarians
Skeleton Barrel Archers Minions
Archers Tornado
Skeleton Barrel
Tornado Electro Giant
Elite Barbarians
Electro Giant Minions Elite Barbarians Tornado
Tornado
Skeleton Barrel Tornado Electro Giant

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