My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Dart Goblin Royal Hogs
Zap
Dart Goblin Royal Hogs
Barbarian Barrel
Dart Goblin Royal Hogs Hunter
The Log
Suspicious Bush Dart Goblin Royal Hogs Hunter
Earthquake
Royal Hogs
Arrows
Suspicious Bush Dart Goblin Royal Hogs
Royal Delivery
Dart Goblin Battle Healer Royal Hogs Hunter Bowler
Fireball
Suspicious Bush Dart Goblin Battle Healer Royal Hogs Hunter Bowler
Poison
Suspicious Bush Dart Goblin Battle Healer Royal Hogs Hunter
Lightning
Battle Healer Hunter Bowler
Rocket
Battle Healer Royal Hogs Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Battle Healer Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Dart Goblin Fireball Battle Healer Hunter Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Arrows Dart Goblin Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Battle Healer Bowler
Suspicious Bush
Dart Goblin
Battle Healer Royal Hogs Bowler
Fireball
Arrows Royal Hogs
Battle Healer
Arrows Dart Goblin Royal Hogs Hunter Bowler
Royal Hogs
Arrows Dart Goblin Fireball Battle Healer Bowler
Hunter
Battle Healer Bowler
Bowler
Arrows Dart Goblin Battle Healer Royal Hogs Hunter

Defense Synergies 0 10

Arrows
Fireball Battle Healer Bowler
Suspicious Bush
Dart Goblin
Battle Healer Hunter Bowler
Fireball
Arrows Battle Healer
Battle Healer
Arrows Dart Goblin Fireball Hunter Bowler
Royal Hogs
Hunter
Dart Goblin Battle Healer Bowler
Bowler
Arrows Dart Goblin Battle Healer Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Fireball
Hunter Dart Goblin Battle Healer
Hunter Bowler Dart Goblin
Hunter Dart Goblin Bowler
Arrows Fireball Battle Healer Bowler
Arrows Fireball Bowler Dart Goblin Hunter
Dart Goblin Hunter Arrows Fireball
Bowler Arrows Dart Goblin Fireball Battle Healer
Hunter
Dart Goblin Battle Healer Hunter Bowler
Dart Goblin Arrows Fireball Hunter Bowler
Arrows Hunter Dart Goblin Fireball
Hunter Bowler Fireball Battle Healer
Fireball Bowler Arrows Dart Goblin Hunter
Hunter
Fireball Hunter Bowler
Arrows Fireball Hunter Bowler
Arrows Fireball Dart Goblin Battle Healer Hunter Bowler
Arrows Hunter Dart Goblin Fireball Battle Healer Bowler
Dart Goblin Hunter
Bowler Arrows Dart Goblin Fireball Battle Healer Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Bowler
Fireball Arrows Battle Healer Hunter Bowler
Battle Healer Hunter Bowler
Hunter Bowler Fireball Battle Healer
Battle Healer Hunter Bowler
Arrows Fireball Dart Goblin Hunter
Dart Goblin Fireball Battle Healer Hunter Bowler
Battle Healer Hunter
Fireball
Dart Goblin
Dart Goblin Hunter Bowler
Arrows Fireball Bowler
Bowler Fireball Hunter
Dart Goblin Fireball Bowler
Dart Goblin Fireball Battle Healer Hunter Bowler
Arrows Bowler Dart Goblin Fireball Battle Healer Hunter
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Bowler
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Bowler
Arrows Fireball Dart Goblin Hunter
Arrows Dart Goblin Bowler
Arrows Fireball Dart Goblin Hunter Bowler
Arrows Fireball Dart Goblin
Fireball Bowler
Arrows Dart Goblin Fireball Bowler
Fireball Arrows Dart Goblin
Dart Goblin Fireball Hunter Bowler
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Hunter Bowler
Arrows Dart Goblin Fireball Bowler
Arrows Fireball
Arrows Dart Goblin Fireball Hunter Bowler
Arrows Dart Goblin Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Fireball Hunter Bowler
Arrows Fireball Dart Goblin Hunter Bowler
Fireball Arrows Bowler
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Hunter
Dart Goblin Fireball
Fireball Bowler
Arrows Dart Goblin Fireball Hunter
Arrows Fireball
Arrows Fireball Bowler
Dart Goblin Fireball
Fireball Arrows Dart Goblin Hunter
Arrows Fireball
Fireball Dart Goblin Hunter Bowler
Arrows Dart Goblin Fireball Bowler
Arrows Fireball
Dart Goblin
Dart Goblin Fireball Bowler
Dart Goblin Fireball
Dart Goblin Fireball Bowler
Fireball Dart Goblin Bowler

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