My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Flying Machine Goblin Barrel Guards Princess
Zap
Mortar Flying Machine Goblin Barrel Guards Princess
Barbarian Barrel
Mortar Goblin Barrel Guards Princess
The Log
Goblin Barrel Guards Princess
Earthquake
Mortar Goblin Barrel Guards
Arrows
Flying Machine Goblin Barrel Guards Princess
Royal Delivery
Flying Machine Goblin Barrel Guards Princess Mother Witch
Fireball
Mortar Flying Machine Goblin Barrel Princess Mother Witch
Poison
Mortar Flying Machine Guards Princess Mother Witch
Lightning
Mortar Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Princess Mortar Flying Machine Freeze Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Guards Princess

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Goblin Barrel Freeze Mother Witch
Mortar
Arrows Flying Machine
Flying Machine
Mortar
Goblin Barrel
Arrows Guards Princess
Guards
Goblin Barrel
Freeze
Arrows
Princess
Goblin Barrel Mother Witch
Mother Witch
Arrows Princess

Defense Synergies 0 9

Arrows
Mortar Mother Witch
Mortar
Arrows Flying Machine Guards Princess
Flying Machine
Mortar Guards
Goblin Barrel
Guards
Mortar Flying Machine Princess Mother Witch
Freeze
Princess
Mortar Guards Mother Witch
Mother Witch
Arrows Guards Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine
Mortar Flying Machine
Mortar Freeze
Mortar Guards
Arrows Princess
Arrows Freeze Flying Machine Guards Mother Witch
Arrows Mortar Flying Machine Freeze Princess
Arrows Flying Machine
Mortar Princess
Guards
Guards Mother Witch Arrows Flying Machine Freeze Princess
Arrows Flying Machine Princess
Mortar Flying Machine Guards Freeze
Arrows Mortar Guards Freeze Princess
Mortar
Mortar Freeze
Arrows Mortar
Arrows Mortar Flying Machine Guards
Arrows Mortar Freeze Flying Machine Guards Princess Mother Witch
Mortar
Arrows Flying Machine Guards Mother Witch
Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Mortar Flying Machine
Guards
Guards
Guards
Arrows Mother Witch Flying Machine Freeze Princess
Guards Flying Machine
Freeze Mortar Flying Machine
Guards
Flying Machine Guards
Arrows Guards
Guards
Flying Machine Princess
Guards Mortar Flying Machine Freeze
Arrows Flying Machine Freeze Princess Mother Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Mortar Flying Machine Guards Freeze
Arrows Mortar Flying Machine Princess
Arrows Flying Machine
Arrows Flying Machine Guards Freeze
Arrows Mortar
Arrows Mother Witch Flying Machine Freeze Princess
Arrows Mortar Flying Machine Princess
Arrows Flying Machine Freeze Princess
Arrows Mortar Flying Machine
Guards
Arrows Mortar Flying Machine Princess
Arrows Flying Machine Princess
Flying Machine Mortar Princess
Arrows Mortar Flying Machine Freeze Princess
Princess Arrows Mortar Flying Machine
Arrows Mortar Flying Machine Princess
Arrows Mortar Flying Machine Princess
Arrows Mortar Freeze
Arrows Mortar Flying Machine Princess
Arrows Mortar Flying Machine Princess Mother Witch
Arrows Princess
Arrows Mortar Flying Machine
Arrows Freeze Mother Witch Mortar Princess
Arrows Mortar Flying Machine Princess
Arrows Mortar Flying Machine Princess
Arrows Mortar
Arrows Flying Machine Princess Mother Witch
Flying Machine Guards Freeze
Arrows Mortar
Arrows Freeze Princess
Arrows Princess
Flying Machine Guards Freeze Princess
Arrows Flying Machine Princess
Freeze
Arrows
Flying Machine Princess
Arrows Mortar Flying Machine Princess
Arrows
Flying Machine
Flying Machine Guards Freeze Princess
Flying Machine Princess
Mortar Flying Machine Freeze Princess
Mortar

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