My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Giant Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Giant
Giant Snowball
Archers Barbarians Royal Recruits Lumberjack
Zap
Archers
Barbarian Barrel
Archers Barbarians Royal Recruits Hunter Lumberjack
The Log
Archers Barbarians Royal Recruits Hunter Lumberjack
Earthquake
Archers Barbarians
Arrows
Archers Royal Recruits
Royal Delivery
Archers Barbarians Royal Recruits Hunter Lumberjack
Fireball
Archers Barbarians Hunter Lumberjack
Poison
Archers Barbarians Royal Recruits Hunter
Lightning
Hunter Lumberjack
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Void Hunter Lumberjack Barbarians Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Void Hunter

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Giant Lumberjack
Arrows
Giant Void Archers Lumberjack
Barbarians
Royal Recruits
Archers Lumberjack
Giant
Arrows Hunter Archers Void Lumberjack
Void
Arrows Giant
Hunter
Giant Lumberjack
Lumberjack
Archers Arrows Royal Recruits Giant Hunter

Defense Synergies 1 5

Archers
Royal Recruits Lumberjack
Arrows
Void Barbarians Lumberjack
Barbarians
Arrows
Royal Recruits
Archers
Giant
Void
Arrows
Hunter
Lumberjack
Lumberjack
Archers Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Void
Barbarians Hunter Lumberjack Royal Recruits
Barbarians Hunter Lumberjack Archers Royal Recruits Void
Barbarians Royal Recruits Hunter Lumberjack
Arrows Barbarians Royal Recruits Lumberjack
Arrows Archers Hunter Lumberjack
Hunter Archers Arrows Void
Arrows Barbarians Royal Recruits Void
Barbarians Hunter Royal Recruits Lumberjack
Archers Barbarians Royal Recruits Hunter Lumberjack
Archers Barbarians Arrows Royal Recruits Hunter Lumberjack
Arrows Hunter Archers
Barbarians Royal Recruits Hunter Lumberjack
Arrows Barbarians Royal Recruits Hunter Lumberjack
Barbarians Royal Recruits Hunter Lumberjack
Barbarians Royal Recruits Hunter Lumberjack
Barbarians Arrows Royal Recruits Hunter Lumberjack
Arrows Archers Barbarians Royal Recruits Hunter Lumberjack
Arrows Hunter Archers Barbarians Royal Recruits Lumberjack
Barbarians Royal Recruits Hunter Lumberjack
Royal Recruits Archers Arrows Barbarians Hunter Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Lumberjack Archers Void
Void Archers Arrows Hunter Lumberjack
Barbarians Royal Recruits Lumberjack Hunter
Royal Recruits Hunter Lumberjack Barbarians
Barbarians Royal Recruits Hunter Lumberjack
Arrows Archers Hunter
Royal Recruits Archers Barbarians Void Hunter Lumberjack
Barbarians Royal Recruits Hunter Lumberjack
Royal Recruits Void Barbarians
Royal Recruits Barbarians
Barbarians Royal Recruits Hunter Lumberjack
Royal Recruits Arrows Barbarians Void
Barbarians Royal Recruits Hunter Lumberjack
Royal Recruits Archers Barbarians
Barbarians Royal Recruits Archers Hunter Lumberjack
Arrows Archers Barbarians Royal Recruits Hunter
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits
Arrows Void
Arrows Void
Arrows Barbarians Royal Recruits Void
Arrows
Arrows Hunter
Archers Arrows
Arrows Hunter
Arrows Void
Void Lumberjack
Void Arrows Royal Recruits
Void Archers Arrows
Void Hunter
Arrows Void
Arrows
Arrows Hunter
Arrows Royal Recruits
Arrows
Void Archers Arrows Hunter
Arrows Void
Void
Arrows Void
Void
Arrows Barbarians Royal Recruits Void
Arrows Hunter
Arrows Void Hunter
Void Arrows
Void Arrows
Archers Arrows Void Hunter
Void
Void
Void Arrows Hunter
Void Arrows
Arrows
Archers Barbarians Royal Recruits Void
Archers Arrows Hunter
Arrows
Void Hunter Lumberjack
Arrows
Void Arrows
Royal Recruits
Royal Recruits
Void
Void Royal Recruits
Void
Void

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