My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Phoenix
Giant Snowball
Goblin Curse Guards
Zap
Goblin Curse Guards
Barbarian Barrel
Bomb Tower Goblin Curse Guards
The Log
Goblin Curse Guards
Earthquake
Bomb Tower Guards
Arrows
Goblin Curse Guards
Royal Delivery
Guards
Fireball
Bomb Tower
Poison
Bomb Tower Goblin Curse Guards Phoenix
Lightning
Bomb Tower Phoenix
Rocket
Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Guards Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Arrows Guards Bomb Tower Phoenix Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Goblin Curse Arrows Guards

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Phoenix Mega Knight
Arrows
Goblin Curse Phoenix Mega Knight
Bomb Tower
Goblin Curse
Giant Snowball Arrows
Guards
Electro Giant
Phoenix
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows

Defense Synergies 2 5

Giant Snowball
Mega Knight Bomb Tower Guards Phoenix
Arrows
Mega Knight Bomb Tower Phoenix
Bomb Tower
Giant Snowball Arrows
Goblin Curse
Guards
Giant Snowball
Electro Giant
Phoenix
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Goblin Curse Phoenix Mega Knight
Bomb Tower Mega Knight Giant Snowball Goblin Curse
Bomb Tower Goblin Curse Guards Phoenix Mega Knight
Arrows Bomb Tower Mega Knight
Arrows Giant Snowball Bomb Tower Guards Mega Knight
Giant Snowball Arrows Bomb Tower Goblin Curse Phoenix
Arrows Bomb Tower Electro Giant Phoenix Mega Knight
Bomb Tower Goblin Curse Phoenix
Guards Giant Snowball Phoenix Mega Knight
Goblin Curse Guards Giant Snowball Arrows Bomb Tower Electro Giant Mega Knight
Arrows Giant Snowball Goblin Curse Phoenix
Bomb Tower Mega Knight Giant Snowball Goblin Curse Guards
Bomb Tower Mega Knight Giant Snowball Arrows Goblin Curse Guards
Bomb Tower Goblin Curse Phoenix Mega Knight
Bomb Tower Giant Snowball Goblin Curse Electro Giant Mega Knight
Bomb Tower Mega Knight Arrows
Arrows Bomb Tower Mega Knight Giant Snowball Guards
Giant Snowball Arrows Bomb Tower Goblin Curse Guards Mega Knight
Bomb Tower Goblin Curse Phoenix
Mega Knight Giant Snowball Arrows Bomb Tower Goblin Curse Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball Electro Giant
Giant Snowball Arrows Bomb Tower Phoenix Mega Knight
Guards Mega Knight Bomb Tower
Guards Mega Knight Phoenix
Goblin Curse Guards Phoenix Mega Knight
Arrows Electro Giant Giant Snowball Bomb Tower Goblin Curse
Guards Bomb Tower Phoenix
Mega Knight Bomb Tower Goblin Curse Phoenix
Mega Knight Giant Snowball Bomb Tower Phoenix
Goblin Curse Guards Phoenix
Mega Knight Bomb Tower Guards Phoenix
Mega Knight Giant Snowball Arrows Guards Electro Giant Phoenix
Mega Knight Bomb Tower Goblin Curse Guards
Bomb Tower Goblin Curse Electro Giant Mega Knight
Guards Electro Giant Phoenix Bomb Tower
Arrows Mega Knight Giant Snowball Bomb Tower Goblin Curse Electro Giant Phoenix
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Giant Snowball Goblin Curse
Arrows
Arrows Guards
Giant Snowball Arrows Goblin Curse Mega Knight
Arrows Electro Giant Giant Snowball Goblin Curse
Arrows
Arrows Giant Snowball Goblin Curse
Arrows Giant Snowball
Giant Snowball Guards
Arrows
Giant Snowball Arrows Goblin Curse
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Goblin Curse Electro Giant Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Goblin Curse Electro Giant Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows Mega Knight
Arrows Goblin Curse
Giant Snowball Arrows Goblin Curse Electro Giant
Giant Snowball Guards Electro Giant
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows Goblin Curse
Guards
Giant Snowball Arrows Goblin Curse
Arrows
Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows Electro Giant
Mega Knight
Electro Giant Giant Snowball Guards
Giant Snowball
Giant Snowball Electro Giant Mega Knight
Mega Knight

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