My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Night Witch
Giant Snowball
Spear Goblins Flying Machine Guards Lumberjack Night Witch
Zap
Spear Goblins Flying Machine Guards Night Witch
Barbarian Barrel
Spear Goblins Guards Lumberjack Night Witch
The Log
Spear Goblins Guards Lumberjack
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Flying Machine Guards Night Witch
Royal Delivery
Spear Goblins Flying Machine Guards Lumberjack Night Witch
Fireball
Flying Machine Lumberjack Night Witch
Poison
Spear Goblins Flying Machine Guards Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Guards Flying Machine Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Flying Machine Golem Lumberjack
Arrows
Golem Lumberjack Night Witch
Flying Machine
Spear Goblins Golem Lumberjack
Guards
The Log Lumberjack
Golem
Arrows Night Witch Spear Goblins Flying Machine The Log Lumberjack
The Log
Guards Golem Lumberjack
Lumberjack
Spear Goblins Arrows Flying Machine Guards Golem The Log Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 14

Spear Goblins
Arrows Flying Machine Guards The Log Lumberjack Night Witch
Arrows
Spear Goblins Lumberjack
Flying Machine
Spear Goblins Guards The Log Lumberjack
Guards
Spear Goblins Flying Machine The Log Lumberjack
Golem
The Log
Spear Goblins Flying Machine Guards Lumberjack Night Witch
Lumberjack
Spear Goblins Arrows Flying Machine Guards The Log
Night Witch
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Flying Machine The Log
Lumberjack Flying Machine The Log Night Witch
Lumberjack Night Witch
Lumberjack Night Witch Guards
Arrows The Log Lumberjack
Arrows The Log Spear Goblins Flying Machine Guards Lumberjack Night Witch
Spear Goblins Arrows Flying Machine Night Witch
Arrows Flying Machine The Log
Lumberjack Night Witch
Guards Spear Goblins Lumberjack Night Witch
Guards Spear Goblins Arrows Flying Machine The Log Lumberjack Night Witch
Arrows Spear Goblins Flying Machine Night Witch
Lumberjack Night Witch Flying Machine Guards The Log
Arrows Guards The Log Lumberjack Night Witch
Lumberjack
The Log Lumberjack
Arrows Lumberjack Night Witch
Arrows Spear Goblins Flying Machine Guards The Log Lumberjack Night Witch
Arrows The Log Spear Goblins Flying Machine Guards Lumberjack
Lumberjack
Spear Goblins Arrows Flying Machine Guards The Log Lumberjack Night Witch
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Spear Goblins
Arrows Flying Machine The Log Lumberjack
Guards Lumberjack Spear Goblins The Log
Guards Lumberjack The Log Night Witch
Guards Lumberjack Night Witch
Arrows Flying Machine
Guards Spear Goblins Flying Machine Lumberjack Night Witch
Lumberjack
Spear Goblins Flying Machine The Log
Guards
Flying Machine Guards Lumberjack
Arrows Guards The Log
Guards Lumberjack Night Witch
Flying Machine
Guards Spear Goblins Flying Machine The Log Lumberjack Night Witch
Arrows Flying Machine The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine Guards The Log
Arrows The Log
Arrows Spear Goblins Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Guards Lumberjack Night Witch
Arrows Flying Machine The Log
Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Spear Goblins Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Night Witch
Arrows Flying Machine The Log
Arrows Flying Machine The Log
The Log Night Witch
Arrows
The Log
Arrows Flying Machine The Log
Arrows The Log
Arrows The Log Flying Machine
Arrows Flying Machine The Log
Arrows The Log
Arrows Flying Machine Night Witch
Flying Machine Guards
Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Spear Goblins Flying Machine Guards Night Witch
Arrows Flying Machine
Arrows The Log
Flying Machine Lumberjack
Arrows The Log Flying Machine
Arrows
Flying Machine
Flying Machine Guards The Log
Flying Machine
Flying Machine The Log

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