My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Prince Ram Rider Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Ram Rider Lava Hound Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince Ram Rider Lava Hound
Giant Snowball
Goblin Barrel Guards Ram Rider Lava Hound
Zap
Goblin Barrel Guards Prince Ram Rider Lava Hound
Barbarian Barrel
Barbarian Hut Goblin Barrel Guards
The Log
Barbarian Hut Goblin Barrel Guards Prince Ram Rider
Earthquake
Barbarian Hut Goblin Barrel Guards
Arrows
Goblin Barrel Guards Lava Hound
Royal Delivery
Goblin Barrel Guards Prince Ram Rider Lava Hound
Fireball
Barbarian Hut Goblin Barrel Ram Rider Lava Hound
Poison
Barbarian Hut Guards Lava Hound
Lightning
Barbarian Hut Prince Ram Rider Archer Queen
Rocket
Barbarian Hut Prince Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Prince Ram Rider Archer Queen Barbarian Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Guards Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Barbarian Hut Goblin Barrel Prince Ram Rider
Barbarian Hut
Arrows Goblin Barrel Ram Rider
Goblin Barrel
Prince Arrows Barbarian Hut Guards Ram Rider Lava Hound
Guards
Goblin Barrel Ram Rider Lava Hound
Prince
Goblin Barrel Arrows Ram Rider
Ram Rider
Arrows Barbarian Hut Goblin Barrel Guards Prince Archer Queen
Lava Hound
Arrows Goblin Barrel Guards Archer Queen
Archer Queen
Ram Rider Lava Hound

Defense Synergies 0 4

Arrows
Barbarian Hut Prince
Barbarian Hut
Arrows
Goblin Barrel
Guards
Prince Archer Queen
Prince
Arrows Guards
Ram Rider
Lava Hound
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ram Rider
Barbarian Hut Prince Ram Rider
Barbarian Hut Prince Ram Rider
Barbarian Hut Prince Guards Ram Rider
Arrows Prince
Arrows Guards
Ram Rider Arrows Barbarian Hut
Barbarian Hut Arrows Ram Rider
Barbarian Hut Prince Archer Queen
Guards Prince
Guards Arrows Ram Rider
Arrows Barbarian Hut Ram Rider
Barbarian Hut Prince Guards Ram Rider
Barbarian Hut Arrows Guards Prince
Barbarian Hut Prince Ram Rider
Barbarian Hut Prince Ram Rider
Barbarian Hut Arrows Prince
Arrows Barbarian Hut Guards Prince Ram Rider
Arrows Barbarian Hut Guards Ram Rider
Barbarian Hut Prince Ram Rider
Arrows Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Prince
Arrows Prince
Guards Barbarian Hut Prince Ram Rider
Guards Prince Barbarian Hut Ram Rider
Barbarian Hut Guards Prince Ram Rider
Arrows Ram Rider
Guards Prince Barbarian Hut Ram Rider
Barbarian Hut Prince
Barbarian Hut Prince
Barbarian Hut Guards
Guards Prince
Arrows Guards Prince Archer Queen
Prince Barbarian Hut Guards Ram Rider
Barbarian Hut
Guards Barbarian Hut Prince Archer Queen
Arrows Barbarian Hut Archer Queen
Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Guards
Arrows Ram Rider
Arrows Barbarian Hut
Arrows Barbarian Hut Guards Prince
Arrows
Arrows Ram Rider
Arrows
Arrows Barbarian Hut Ram Rider
Arrows Ram Rider
Guards Prince
Arrows Prince Ram Rider
Arrows Archer Queen
Barbarian Hut
Arrows
Arrows Barbarian Hut Prince
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows
Arrows Prince
Arrows
Prince
Arrows
Prince
Arrows Barbarian Hut
Arrows
Arrows Ram Rider
Arrows Prince Ram Rider
Arrows
Arrows
Guards
Arrows
Arrows
Prince
Arrows
Barbarian Hut Guards Prince
Arrows Ram Rider Archer Queen
Arrows
Prince
Arrows
Arrows Archer Queen
Prince Archer Queen
Guards Archer Queen
Archer Queen
Prince Archer Queen
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: