My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Goblin Barrel
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel
Zap
Cannon Royal Giant Goblin Barrel
Barbarian Barrel
Cannon Musketeer Wizard Goblin Barrel
The Log
Cannon Royal Giant Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Hog Rider Wizard Goblin Barrel
Fireball
Cannon Musketeer Hog Rider Wizard Goblin Barrel
Poison
Cannon Musketeer Wizard
Lightning
Cannon Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Musketeer Hog Rider Freeze Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Goblin Barrel Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Goblin Barrel Freeze
Cannon
Royal Giant
Arrows Goblin Barrel Musketeer Hog Rider Wizard
Musketeer
Hog Rider Royal Giant
Hog Rider
Arrows Musketeer Freeze Royal Giant Wizard Goblin Barrel
Wizard
Royal Giant Hog Rider
Goblin Barrel
Royal Giant Arrows Hog Rider
Freeze
Hog Rider Arrows

Defense Synergies 1 3

Arrows
Cannon
Cannon
Musketeer Arrows Wizard
Royal Giant
Musketeer
Cannon
Hog Rider
Wizard
Cannon Freeze
Goblin Barrel
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Wizard
Cannon Musketeer
Cannon Musketeer Freeze
Cannon Musketeer
Arrows
Arrows Freeze Cannon Musketeer
Musketeer Arrows Cannon Wizard Freeze
Arrows Cannon Musketeer
Cannon Musketeer
Cannon Musketeer
Arrows Cannon Musketeer Wizard Freeze
Arrows Musketeer Wizard
Cannon Musketeer Wizard Freeze
Wizard Arrows Cannon Freeze
Cannon
Cannon Freeze
Wizard Arrows Cannon Musketeer
Arrows Cannon Musketeer Wizard
Arrows Wizard Freeze Cannon Musketeer
Cannon Musketeer
Wizard Arrows Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Musketeer Wizard
Musketeer
Musketeer
Cannon Musketeer
Arrows Wizard Musketeer Freeze
Musketeer
Freeze
Cannon Musketeer
Musketeer
Arrows
Cannon Wizard
Wizard Cannon Musketeer
Musketeer Freeze
Arrows Cannon Musketeer Wizard Freeze
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Freeze
Wizard Arrows
Arrows Wizard Musketeer Freeze
Arrows Musketeer Wizard
Arrows Wizard Freeze
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Freeze
Arrows Musketeer Wizard
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Freeze Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard Freeze
Arrows Musketeer Wizard
Arrows Freeze
Arrows Wizard
Musketeer Freeze
Arrows Musketeer Wizard
Freeze
Arrows
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze
Wizard

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