My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Fireball Hog Rider Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Fireball

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians P.E.K.K.A
Zap
Arrows Elite Barbarians Fireball Hog Rider P.E.K.K.A Bats
Arrows
Zap Elite Barbarians Fireball Hog Rider P.E.K.K.A
Elite Barbarians
Zap Arrows Bats Fireball Hog Rider Wizard
Fireball
Zap Arrows Hog Rider Elite Barbarians
Hog Rider
Bats Zap Arrows Fireball Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Wizard

Defense Synergies 1 9

Bats
Zap P.E.K.K.A
Zap
Fireball Bats Arrows Elite Barbarians P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians P.E.K.K.A Bats Zap
P.E.K.K.A Bats Elite Barbarians
Elite Barbarians P.E.K.K.A Bats
Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Bats Zap
Bats Zap Arrows Fireball Wizard
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians
Bats Zap Arrows Fireball Wizard
Arrows Bats Zap Fireball Wizard
P.E.K.K.A Bats Zap Elite Barbarians Fireball Wizard
Fireball Wizard Bats Zap Arrows P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A
Wizard Bats Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Bats Zap Elite Barbarians Wizard
Zap Arrows Wizard Bats Fireball
P.E.K.K.A Elite Barbarians
Wizard Bats Arrows Elite Barbarians Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Arrows Elite Barbarians Wizard
P.E.K.K.A Bats Zap Elite Barbarians
P.E.K.K.A Bats Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Arrows Fireball Wizard Bats Zap
P.E.K.K.A Bats Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Fireball
Elite Barbarians Bats Zap Fireball P.E.K.K.A
Bats Arrows Zap Elite Barbarians Fireball Wizard P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Bats Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Bats Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Elite Barbarians Bats Zap Arrows Fireball Wizard
Zap Bats Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Bats Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Wizard

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