My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Minions Minion Horde Skeleton Army
Zap
Minions Minion Horde Skeleton Army Sparky
Barbarian Barrel
Heal Spirit Skeleton Army Sparky
The Log
Heal Spirit Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minions Minion Horde Heal Spirit Skeleton Army
Royal Delivery
Minions Minion Horde Heal Spirit Skeleton Army Sparky
Fireball
Minions Minion Horde Skeleton Army Sparky
Poison
Minions Minion Horde Skeleton Army Sparky
Lightning
Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Minions Skeleton Army Fireball Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Minions Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Sparky
Minions
Giant Heal Spirit Sparky
Minion Horde
Heal Spirit Giant Sparky
Heal Spirit
Minions Minion Horde Giant Sparky
Fireball
Arrows Giant Sparky
Giant
Arrows Minions Sparky Minion Horde Heal Spirit Fireball
Skeleton Army
Sparky
Sparky
Arrows Giant Minions Minion Horde Heal Spirit Fireball Skeleton Army

Defense Synergies 0 4

Arrows
Fireball Sparky
Minions
Minion Horde
Sparky
Heal Spirit
Fireball
Arrows
Giant
Skeleton Army
Sparky
Sparky
Arrows Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Sparky
Minion Horde Skeleton Army Sparky Minions
Minion Horde Skeleton Army Sparky Minions
Minion Horde Skeleton Army Sparky Minions
Arrows Fireball Skeleton Army Sparky
Arrows Fireball Skeleton Army Minions
Minions Minion Horde Arrows Fireball
Arrows Fireball Sparky
Minion Horde Sparky Minions Skeleton Army
Skeleton Army Minion Horde Sparky
Minions Minion Horde Skeleton Army Arrows Fireball
Arrows Minions Minion Horde Fireball
Minion Horde Skeleton Army Sparky Minions Fireball
Fireball Skeleton Army Sparky Arrows Minions Minion Horde
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Fireball Sparky
Minion Horde Sparky Arrows Minions Fireball Skeleton Army
Arrows Fireball Minions Minion Horde Skeleton Army
Arrows Minions Fireball
Sparky
Skeleton Army Arrows Minions Minion Horde Fireball Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Sparky
Fireball Arrows
Skeleton Army Minions Minion Horde Sparky
Skeleton Army Minion Horde Fireball Sparky
Minion Horde Skeleton Army Sparky
Arrows Fireball Minions Minion Horde
Skeleton Army Sparky Minions Minion Horde Fireball
Minion Horde Skeleton Army Sparky
Minion Horde Minions Fireball Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Minions Minion Horde Sparky
Skeleton Army Arrows Fireball
Skeleton Army Minion Horde Fireball Sparky
Minion Horde Fireball Skeleton Army Sparky
Skeleton Army Sparky Minions Minion Horde Fireball
Arrows Minions Minion Horde Fireball Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Sparky
Arrows Fireball
Arrows Minion Horde Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Minion Horde Sparky
Arrows Fireball Minions Minion Horde
Arrows Minion Horde Sparky
Arrows Fireball
Arrows Fireball
Minions Minion Horde Fireball Sparky
Arrows Minion Horde Fireball Sparky
Fireball Arrows
Fireball Sparky
Arrows Minions Minion Horde Fireball
Arrows Fireball Sparky
Arrows Minion Horde Fireball Sparky
Arrows Minion Horde Fireball Sparky
Arrows Fireball Sparky
Minions Minion Horde Sparky
Arrows Fireball Sparky
Arrows Fireball
Minions Minion Horde Fireball Sparky
Arrows Fireball
Sparky
Arrows Minion Horde Fireball
Arrows Fireball Sparky
Minion Horde
Arrows Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Arrows Minion Horde Fireball Sparky
Minions Minion Horde Fireball
Minion Horde Fireball Sparky
Arrows Minion Horde Fireball Sparky
Arrows Minion Horde Fireball Sparky
Minion Horde Sparky
Arrows Fireball Sparky
Minion Horde Minions Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Minion Horde Sparky
Arrows Fireball
Arrows Fireball Sparky
Minion Horde Sparky
Minions Minion Horde Fireball Sparky
Fireball
Fireball Sparky
Sparky
Fireball Sparky

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