My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Rascals Ice Golem Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Rascals Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Electro Dragon Miner
Zap
Spear Goblins
Barbarian Barrel
Ice Spirit Spear Goblins Rascals
The Log
Ice Spirit Spear Goblins Rascals
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Rascals
Royal Delivery
Ice Spirit Spear Goblins Rascals Electro Dragon Miner
Fireball
Rascals Electro Dragon
Poison
Spear Goblins Rascals Electro Dragon
Lightning
Ice Golem Electro Dragon Goblinstein
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Ice Golem Arrows Miner Rascals Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Ice Golem Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Rascals Miner
Spear Goblins
Ice Golem Miner Ice Spirit Rascals
Arrows
Miner
Rascals
Ice Spirit Spear Goblins Electro Dragon Miner
Ice Golem
Spear Goblins Electro Dragon Miner
Electro Dragon
Rascals Ice Golem Miner
Miner
Spear Goblins Ice Spirit Arrows Rascals Ice Golem Electro Dragon
Goblinstein

Defense Synergies 1 10

Ice Spirit
Spear Goblins Rascals Ice Golem Electro Dragon Miner
Spear Goblins
Ice Golem Ice Spirit Arrows Rascals Electro Dragon
Arrows
Spear Goblins Ice Golem
Rascals
Ice Spirit Spear Goblins
Ice Golem
Spear Goblins Ice Spirit Arrows Electro Dragon
Electro Dragon
Ice Spirit Spear Goblins Ice Golem
Miner
Ice Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Electro Dragon
Ice Spirit Rascals Electro Dragon
Rascals Electro Dragon
Rascals Electro Dragon
Arrows
Arrows Spear Goblins Rascals Electro Dragon
Ice Spirit Spear Goblins Arrows Rascals Electro Dragon
Arrows Rascals Ice Golem Electro Dragon
Rascals
Ice Spirit Spear Goblins Rascals Ice Golem Miner
Spear Goblins Arrows Rascals Ice Golem Electro Dragon
Arrows Spear Goblins Rascals Electro Dragon
Ice Spirit Rascals Electro Dragon
Ice Spirit Arrows Rascals Electro Dragon
Rascals
Ice Spirit Rascals
Arrows Rascals Electro Dragon
Ice Spirit Arrows Spear Goblins Rascals Electro Dragon
Arrows Ice Spirit Spear Goblins Rascals Ice Golem Electro Dragon
Rascals Spear Goblins Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Ice Golem
Arrows Ice Golem Electro Dragon Miner
Ice Spirit Spear Goblins Rascals Ice Golem Electro Dragon
Rascals Ice Golem
Rascals
Arrows Ice Spirit Rascals Ice Golem Electro Dragon
Rascals Spear Goblins Ice Golem
Rascals
Electro Dragon Ice Spirit Spear Goblins Ice Golem
Rascals Electro Dragon
Arrows
Rascals Ice Golem
Rascals Electro Dragon
Rascals Electro Dragon Ice Spirit Spear Goblins Ice Golem
Arrows Rascals Ice Golem Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Electro Dragon
Arrows Electro Dragon Miner
Arrows Electro Dragon Miner
Arrows Rascals Ice Golem
Arrows
Arrows Ice Spirit Spear Goblins Ice Golem Electro Dragon
Arrows
Arrows Ice Spirit Ice Golem Electro Dragon
Arrows Miner Electro Dragon
Electro Dragon
Miner Arrows Electro Dragon
Arrows Electro Dragon
Ice Golem Miner
Arrows Electro Dragon
Arrows Ice Golem
Spear Goblins Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Miner
Arrows
Arrows Electro Dragon
Arrows Ice Golem Ice Spirit Electro Dragon
Arrows Miner Electro Dragon
Arrows Electro Dragon Miner
Miner Arrows
Arrows Ice Golem Electro Dragon
Electro Dragon Ice Spirit
Arrows Electro Dragon Miner
Ice Spirit Arrows Electro Dragon
Arrows
Ice Spirit Spear Goblins Electro Dragon
Arrows Electro Dragon
Arrows
Miner Rascals Electro Dragon
Arrows Ice Golem Electro Dragon
Arrows
Electro Dragon
Electro Dragon Ice Spirit Rascals
Electro Dragon
Electro Dragon Miner
Electro Dragon

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