My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Balloon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Musketeer Balloon
Zap
Cannon Balloon
Barbarian Barrel
Knight Cannon Musketeer Magic Archer
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Royal Delivery
Knight Musketeer Balloon P.E.K.K.A Magic Archer
Fireball
Cannon Musketeer Balloon Magic Archer
Poison
Cannon Musketeer Balloon Magic Archer
Lightning
Knight Cannon Musketeer Balloon Magic Archer
Rocket
Musketeer Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Musketeer Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon P.E.K.K.A Knight Musketeer Magic Archer
Arrows
Zap Balloon P.E.K.K.A Knight
Knight
Musketeer Balloon Zap Arrows Magic Archer
Cannon
Musketeer
Knight Zap Balloon P.E.K.K.A
Balloon
Zap Arrows Knight Musketeer Magic Archer
P.E.K.K.A
Zap Arrows Magic Archer Musketeer
Magic Archer
P.E.K.K.A Zap Knight Balloon

Defense Synergies 5 10

Zap
Cannon Arrows Knight Musketeer P.E.K.K.A Magic Archer
Arrows
Zap Knight Cannon P.E.K.K.A
Knight
Cannon Musketeer Magic Archer Zap Arrows
Cannon
Zap Knight Musketeer Arrows Magic Archer
Musketeer
Knight Cannon Zap P.E.K.K.A
Balloon
P.E.K.K.A
Zap Arrows Musketeer
Magic Archer
Knight Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer Magic Archer
P.E.K.K.A Zap Knight Cannon Musketeer
Cannon P.E.K.K.A Knight Musketeer
Cannon P.E.K.K.A Knight Musketeer
Arrows P.E.K.K.A
Arrows Zap Cannon Musketeer Magic Archer
Musketeer Zap Arrows Cannon Magic Archer
Zap Arrows Cannon Musketeer P.E.K.K.A Magic Archer
Cannon P.E.K.K.A Musketeer
Knight Cannon Musketeer
Zap Arrows Knight Cannon Musketeer Magic Archer
Arrows Musketeer Zap Magic Archer
Cannon P.E.K.K.A Zap Knight Musketeer
Zap Arrows Cannon P.E.K.K.A Magic Archer
P.E.K.K.A Knight Cannon
Zap Cannon P.E.K.K.A
Arrows Knight Cannon Musketeer P.E.K.K.A
Arrows Cannon Zap Knight Musketeer Magic Archer
Zap Arrows Knight Cannon Musketeer Magic Archer
P.E.K.K.A Cannon Musketeer
Arrows Knight Cannon Musketeer P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Musketeer Magic Archer
P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Knight Cannon Musketeer
Arrows Zap Musketeer Magic Archer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Magic Archer
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Cannon
Cannon Musketeer Magic Archer
Zap Knight Musketeer P.E.K.K.A Magic Archer
Arrows Zap Cannon Musketeer P.E.K.K.A Magic Archer
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Musketeer
Arrows Zap Musketeer Magic Archer
Arrows Magic Archer
Arrows Knight Musketeer
Zap Arrows Magic Archer
Arrows Zap Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Musketeer
Zap Arrows Knight Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Knight Musketeer Magic Archer
Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Magic Archer Arrows Musketeer
Arrows
Zap Arrows Musketeer Magic Archer
Zap Arrows Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Magic Archer
Arrows Zap Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Musketeer
Zap Arrows Musketeer Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Arrows
Knight Musketeer Magic Archer
Arrows Zap Musketeer Magic Archer
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
P.E.K.K.A

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