My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Giant Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Flying Machine Lumberjack
Zap
Firecracker Flying Machine Sparky
Barbarian Barrel
Firecracker Electro Wizard Lumberjack Sparky
The Log
Firecracker Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Electro Wizard Lumberjack Sparky
Fireball
Firecracker Flying Machine Electro Wizard Lumberjack Sparky
Poison
Firecracker Flying Machine Electro Wizard Sparky
Lightning
Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Flying Machine Electro Wizard Lumberjack Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Flying Machine

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Sparky Flying Machine Lumberjack
Arrows
Zap Sparky Lumberjack
Firecracker
Zap Flying Machine Lumberjack Sparky
Flying Machine
Zap Firecracker Lumberjack
Electro Giant
Lumberjack Sparky
Electro Wizard
Zap Lumberjack Sparky
Lumberjack
Zap Arrows Firecracker Flying Machine Electro Giant Electro Wizard Sparky
Sparky
Zap Arrows Firecracker Electro Giant Electro Wizard Lumberjack

Defense Synergies 1 13

Zap
Electro Wizard Arrows Firecracker Flying Machine Lumberjack Sparky
Arrows
Zap Lumberjack Sparky
Firecracker
Zap Flying Machine Electro Wizard Lumberjack
Flying Machine
Zap Firecracker Electro Wizard Lumberjack
Electro Giant
Electro Wizard
Zap Firecracker Flying Machine Lumberjack
Lumberjack
Zap Arrows Firecracker Flying Machine Electro Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine Electro Wizard Sparky
Lumberjack Sparky Zap Firecracker Flying Machine Electro Wizard
Lumberjack Sparky Electro Wizard
Lumberjack Sparky Firecracker Electro Wizard
Arrows Firecracker Lumberjack Sparky
Arrows Zap Firecracker Flying Machine Electro Wizard Lumberjack
Electro Wizard Zap Arrows Firecracker Flying Machine
Zap Arrows Flying Machine Electro Giant Electro Wizard Sparky
Sparky Lumberjack
Firecracker Electro Wizard Lumberjack Sparky
Electro Wizard Zap Arrows Firecracker Flying Machine Electro Giant Lumberjack
Arrows Zap Firecracker Flying Machine Electro Wizard
Lumberjack Sparky Zap Flying Machine Electro Wizard
Sparky Zap Arrows Firecracker Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap Electro Giant Electro Wizard Lumberjack Sparky
Sparky Arrows Firecracker Electro Wizard Lumberjack
Arrows Zap Firecracker Flying Machine Electro Wizard Lumberjack
Zap Arrows Firecracker Flying Machine Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Arrows Firecracker Flying Machine Electro Giant Electro Wizard Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Giant Electro Wizard Sparky
Electro Wizard Zap Arrows Firecracker Flying Machine Lumberjack
Lumberjack Zap Electro Wizard Sparky
Lumberjack Zap Electro Wizard Sparky
Lumberjack Sparky
Arrows Firecracker Electro Giant Zap Flying Machine Electro Wizard
Sparky Flying Machine Electro Wizard Lumberjack
Lumberjack Sparky
Zap Electro Wizard Firecracker Flying Machine Sparky
Sparky
Flying Machine Lumberjack Sparky
Zap Arrows Electro Giant Electro Wizard
Lumberjack Sparky
Firecracker Flying Machine Electro Giant Sparky
Electro Giant Electro Wizard Sparky Zap Firecracker Flying Machine Lumberjack
Arrows Zap Firecracker Flying Machine Electro Giant Electro Wizard Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Sparky
Arrows Firecracker Zap Flying Machine Electro Wizard
Arrows Flying Machine Sparky
Arrows Firecracker Flying Machine Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Electro Giant Zap Flying Machine
Arrows Firecracker Flying Machine Sparky
Arrows Zap Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Electro Wizard Lumberjack Sparky
Firecracker Zap Arrows Flying Machine Electro Wizard Sparky
Zap Arrows Firecracker Flying Machine
Flying Machine Firecracker Sparky
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine Sparky
Zap Arrows Firecracker Flying Machine Sparky
Arrows Firecracker Flying Machine Sparky
Arrows Sparky
Sparky
Zap Arrows Firecracker Flying Machine Electro Wizard Sparky
Zap Arrows Firecracker Flying Machine Electro Giant
Sparky
Arrows
Sparky
Zap Arrows Flying Machine
Zap Arrows Firecracker Electro Giant Sparky
Arrows Firecracker Zap Flying Machine Electro Wizard Sparky
Zap Arrows Flying Machine Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Flying Machine Electro Giant Electro Wizard Sparky
Zap Electro Wizard Firecracker Flying Machine Electro Giant
Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Zap Electro Wizard Flying Machine
Zap Arrows Firecracker Flying Machine Electro Wizard
Arrows
Firecracker Flying Machine Electro Wizard Lumberjack Sparky
Arrows Zap Firecracker Flying Machine
Zap Arrows Electro Giant Sparky
Firecracker Flying Machine Sparky
Zap Electro Giant Firecracker Flying Machine Electro Wizard Sparky
Firecracker Zap Flying Machine Electro Wizard
Zap Firecracker Flying Machine Electro Giant Electro Wizard Sparky
Sparky
Firecracker Sparky

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