My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Wizard Balloon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Zappies Balloon Lumberjack
Zap
Firecracker Zappies Balloon
Barbarian Barrel
Firecracker Zappies Wizard Lumberjack
The Log
Firecracker Zappies Lumberjack
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Wizard Balloon Lumberjack Mother Witch
Fireball
Firecracker Zappies Wizard Balloon Lumberjack Mother Witch
Poison
Firecracker Zappies Wizard Balloon Mother Witch
Lightning
Wizard Balloon Lumberjack Mother Witch
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Zappies Lumberjack Mother Witch Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack Mother Witch
Firecracker
Zappies Balloon Lumberjack
Zappies
Firecracker Balloon Lumberjack
Wizard
Balloon Lumberjack
Balloon
Arrows Lumberjack Firecracker Zappies Wizard The Log
The Log
Balloon Lumberjack
Lumberjack
Balloon Arrows Firecracker Zappies Wizard The Log
Mother Witch
Arrows

Defense Synergies 1 12

Arrows
Lumberjack Mother Witch
Firecracker
The Log Zappies Lumberjack
Zappies
Firecracker The Log Lumberjack Mother Witch
Wizard
The Log Lumberjack
Balloon
The Log
Firecracker Zappies Wizard Lumberjack Mother Witch
Lumberjack
Arrows Firecracker Zappies Wizard The Log Mother Witch
Mother Witch
Arrows Zappies The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Wizard The Log
Lumberjack Firecracker Zappies The Log
Lumberjack Zappies
Lumberjack Firecracker Zappies
Arrows Firecracker The Log Lumberjack
Arrows The Log Firecracker Zappies Lumberjack Mother Witch
Arrows Firecracker Zappies Wizard
Arrows The Log
Zappies Lumberjack
Firecracker Zappies Lumberjack
Mother Witch Arrows Firecracker Zappies Wizard The Log Lumberjack
Arrows Firecracker Zappies Wizard
Lumberjack Zappies Wizard The Log
Wizard Arrows Firecracker Zappies The Log Lumberjack
Zappies Lumberjack
Zappies The Log Lumberjack
Wizard Arrows Firecracker Zappies Lumberjack
Arrows Firecracker Zappies Wizard The Log Lumberjack
Arrows Wizard The Log Firecracker Zappies Lumberjack Mother Witch
Zappies Lumberjack
Wizard Arrows Firecracker Zappies The Log Lumberjack Mother Witch
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies
Arrows Firecracker Wizard The Log Lumberjack
Zappies Lumberjack The Log
Lumberjack Zappies The Log
Zappies Lumberjack
Arrows Firecracker Wizard Mother Witch Zappies
Zappies Lumberjack
Zappies Lumberjack
Firecracker Zappies The Log
Zappies
Zappies Lumberjack
Arrows The Log
Zappies Wizard Lumberjack
Wizard Firecracker Zappies
Zappies Firecracker The Log Lumberjack
Arrows Firecracker Zappies Wizard The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Mother Witch
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Lumberjack
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mother Witch
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Mother Witch Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Mother Witch
Firecracker Zappies Wizard
Arrows Wizard The Log
Arrows Firecracker Zappies
Arrows Firecracker Wizard The Log
Zappies
Arrows Firecracker Zappies Wizard
Arrows The Log
Firecracker Wizard Lumberjack
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker Zappies The Log
Firecracker Zappies
Firecracker The Log
Firecracker Wizard

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