My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Fisherman Inferno Dragon
Giant Snowball
Bats Goblin Drill Fisherman Inferno Dragon
Zap
Bats Goblin Drill Fisherman Inferno Dragon
Barbarian Barrel
Goblin Drill
The Log
Goblin Drill Fisherman
Earthquake
Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Battle Healer Goblin Drill Fisherman Inferno Dragon
Fireball
Battle Healer Goblin Drill Fisherman Inferno Dragon
Poison
Bats Battle Healer Goblin Drill Fisherman
Lightning
Battle Healer Fisherman Inferno Dragon
Rocket
Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Healer Tornado Goblin Drill Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Fisherman Battle Healer Goblin Drill Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tornado Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Battle Healer Goblin Drill Fisherman Inferno Dragon
Arrows
Battle Healer Goblin Drill Mega Knight
Battle Healer
Inferno Dragon Bats Arrows Tornado Fisherman
Tornado
Battle Healer Mega Knight
Goblin Drill
Bats Arrows Mega Knight
Fisherman
Bats Battle Healer Mega Knight
Inferno Dragon
Battle Healer Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Tornado Goblin Drill Fisherman

Defense Synergies 2 14

Bats
Battle Healer Goblin Drill Fisherman Inferno Dragon Mega Knight
Arrows
Mega Knight Battle Healer Tornado
Battle Healer
Inferno Dragon Bats Arrows Tornado Fisherman
Tornado
Arrows Battle Healer Goblin Drill Inferno Dragon Mega Knight
Goblin Drill
Bats Tornado
Fisherman
Bats Battle Healer Mega Knight
Inferno Dragon
Battle Healer Bats Tornado Mega Knight
Mega Knight
Arrows Bats Tornado Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Battle Healer Goblin Drill Fisherman Mega Knight
Tornado Fisherman Mega Knight Bats Goblin Drill Inferno Dragon
Inferno Dragon Bats Goblin Drill Fisherman Mega Knight
Arrows Battle Healer Tornado Mega Knight
Arrows Tornado Bats Mega Knight
Bats Tornado Inferno Dragon Arrows
Arrows Battle Healer Mega Knight
Inferno Dragon Tornado Goblin Drill Fisherman
Tornado Battle Healer Fisherman Mega Knight
Bats Arrows Tornado Goblin Drill Fisherman Mega Knight
Arrows Inferno Dragon Bats Tornado
Goblin Drill Mega Knight Bats Battle Healer
Mega Knight Bats Arrows Tornado Goblin Drill
Inferno Dragon Goblin Drill Mega Knight
Tornado Goblin Drill Fisherman Inferno Dragon Mega Knight
Mega Knight Bats Arrows Tornado Goblin Drill Fisherman
Arrows Mega Knight Bats Battle Healer Tornado Goblin Drill Fisherman
Arrows Tornado Goblin Drill Bats Battle Healer Fisherman Inferno Dragon Mega Knight
Tornado Goblin Drill Fisherman Inferno Dragon
Mega Knight Bats Arrows Battle Healer Fisherman
Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Fisherman
Arrows Battle Healer Fisherman Inferno Dragon Mega Knight
Mega Knight Bats Battle Healer Fisherman
Mega Knight Bats Battle Healer Tornado Fisherman
Battle Healer Goblin Drill Fisherman Inferno Dragon Mega Knight
Arrows Bats Tornado
Bats Battle Healer
Mega Knight Battle Healer Fisherman Inferno Dragon
Mega Knight Bats Tornado Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Arrows Tornado
Mega Knight
Mega Knight
Bats Battle Healer Tornado Goblin Drill Fisherman Inferno Dragon
Bats Arrows Mega Knight Battle Healer Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Tornado Fisherman
Arrows Goblin Drill
Arrows
Arrows Mega Knight
Arrows Bats Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado Fisherman
Bats Tornado Fisherman
Arrows Tornado Fisherman
Arrows Tornado
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Drill
Arrows Mega Knight
Arrows Tornado
Bats Fisherman
Arrows Fisherman Mega Knight
Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado Fisherman
Arrows Goblin Drill
Arrows Tornado Mega Knight
Fisherman Inferno Dragon
Arrows Tornado Fisherman
Arrows Tornado Fisherman Mega Knight
Arrows Tornado Fisherman
Bats Arrows Tornado
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows Tornado
Arrows
Mega Knight
Arrows
Arrows Tornado
Mega Knight
Bats Tornado
Bats Tornado
Tornado Mega Knight
Inferno Dragon
Mega Knight
Fisherman

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