My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Fisherman
Giant Snowball
Goblins Bats Fisherman
Zap
Goblins Bats Fisherman
Barbarian Barrel
Goblins Elixir Golem
The Log
Goblins Elixir Golem Fisherman
Earthquake
Elixir Golem
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Elixir Golem Fisherman Mother Witch
Fireball
Elixir Golem Fisherman Mother Witch
Poison
Bats Elixir Golem Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mother Witch Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Elixir Golem Fisherman Mother Witch Goblin Machine Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Elixir Golem

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Elixir Golem Fisherman
Arrows
Elixir Golem Lightning Mother Witch
Elixir Golem
Lightning Bats Arrows Mother Witch
Lightning
Elixir Golem Arrows
Fisherman
Bats
Mother Witch
Arrows Elixir Golem
Goblin Machine

Defense Synergies 0 5

Goblins
Fisherman
Bats
Fisherman
Arrows
Lightning Mother Witch
Elixir Golem
Lightning
Arrows
Fisherman
Goblins Bats Mother Witch
Mother Witch
Arrows Fisherman
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Goblins Bats Fisherman
Fisherman Goblins Bats Lightning
Goblins Bats Fisherman
Lightning Arrows
Arrows Goblins Bats Mother Witch
Bats Lightning Arrows
Lightning Arrows
Goblins Fisherman
Goblins Fisherman
Goblins Bats Mother Witch Arrows Fisherman
Arrows Bats
Bats Lightning
Goblins Bats Arrows
Lightning Fisherman
Goblins Bats Arrows Fisherman
Arrows Goblins Bats Fisherman
Arrows Bats Fisherman Mother Witch
Fisherman
Goblins Bats Arrows Fisherman Mother Witch
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fisherman
Arrows Lightning Fisherman
Goblins Bats Lightning Fisherman
Lightning Bats Fisherman
Fisherman
Arrows Mother Witch Bats
Goblins Bats Lightning
Fisherman
Lightning Goblins Bats
Bats
Lightning Arrows
Lightning
Goblins Bats Lightning Fisherman
Bats Arrows Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows
Lightning Arrows
Arrows
Arrows Mother Witch Bats Goblin Machine
Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Goblins Bats Fisherman
Lightning Arrows Fisherman Goblin Machine
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning Fisherman
Lightning Arrows Fisherman Goblin Machine
Lightning Arrows Mother Witch Goblin Machine
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Mother Witch Goblin Machine
Fisherman
Arrows Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Bats Arrows Mother Witch
Lightning Bats
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Bats
Lightning Arrows
Arrows
Lightning
Arrows Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning
Lightning
Fisherman

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