My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Phoenix Night Witch
Giant Snowball
Goblins Bats Royal Recruits Night Witch
Zap
Goblins Bats Night Witch
Barbarian Barrel
Goblins Royal Recruits Night Witch
The Log
Goblins Royal Recruits
Earthquake
Arrows
Goblins Bats Royal Recruits Night Witch
Royal Delivery
Goblins Bats Royal Recruits Night Witch
Fireball
Night Witch
Poison
Bats Royal Recruits Phoenix Night Witch
Lightning
Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Rage Night Witch Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Arrows Phoenix Night Witch Goblin Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Royal Recruits Rage
Arrows
Phoenix Night Witch
Royal Recruits
Bats
Rage
Bats Phoenix Night Witch
Phoenix
Arrows Rage
Night Witch
Arrows Rage
Goblin Machine

Defense Synergies 0 4

Goblins
Phoenix Night Witch
Bats
Royal Recruits
Arrows
Phoenix
Royal Recruits
Bats
Rage
Phoenix
Goblins Arrows
Night Witch
Goblins
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Goblins Bats Royal Recruits Phoenix Night Witch
Goblins Bats Royal Recruits Night Witch
Royal Recruits Night Witch Goblins Bats Phoenix
Arrows Royal Recruits
Arrows Goblins Bats Night Witch
Bats Arrows Phoenix Night Witch
Arrows Royal Recruits Phoenix
Goblins Royal Recruits Phoenix Night Witch
Goblins Royal Recruits Phoenix Night Witch
Goblins Bats Arrows Royal Recruits Night Witch
Arrows Bats Phoenix Night Witch
Royal Recruits Night Witch Bats
Goblins Bats Arrows Royal Recruits Night Witch
Royal Recruits Phoenix
Royal Recruits
Goblins Bats Arrows Royal Recruits Night Witch
Arrows Goblins Bats Royal Recruits Night Witch
Arrows Bats Royal Recruits
Royal Recruits Phoenix
Royal Recruits Goblins Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins
Arrows Phoenix
Royal Recruits Goblins Bats
Royal Recruits Bats Phoenix Night Witch
Royal Recruits Phoenix Night Witch
Arrows Bats
Royal Recruits Goblins Bats Phoenix Night Witch
Royal Recruits Phoenix
Royal Recruits Goblins Bats Phoenix
Royal Recruits Phoenix
Bats Royal Recruits Phoenix
Royal Recruits Arrows Phoenix
Royal Recruits Night Witch
Royal Recruits
Royal Recruits Phoenix Goblins Bats Night Witch
Bats Arrows Royal Recruits Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Goblins Bats Night Witch
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Bats Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Royal Recruits Night Witch
Arrows
Arrows
Arrows
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits

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