My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Dark Prince Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Dark Prince Sparky
Giant Snowball
Royal Recruits Flying Machine Guards
Zap
Flying Machine Guards Dark Prince Sparky
Barbarian Barrel
Royal Recruits Guards Dark Prince Executioner Sparky
The Log
Royal Recruits Mini P.E.K.K.A Guards Dark Prince Sparky
Earthquake
Guards
Arrows
Royal Recruits Flying Machine Guards
Royal Delivery
Royal Recruits Mini P.E.K.K.A Flying Machine Guards Dark Prince Executioner Sparky
Fireball
Flying Machine Executioner Sparky
Poison
Royal Recruits Flying Machine Guards Executioner Sparky
Lightning
Mini P.E.K.K.A Dark Prince Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Guards Dark Prince Executioner Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Mini P.E.K.K.A Flying Machine Dark Prince Executioner Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Mini P.E.K.K.A Flying Machine

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A Dark Prince
Royal Recruits
Flying Machine
Mini P.E.K.K.A
Sparky Arrows Dark Prince
Flying Machine
Royal Recruits Dark Prince
Guards
Dark Prince
Arrows Mini P.E.K.K.A Flying Machine Executioner Sparky
Executioner
Dark Prince
Sparky
Arrows Mini P.E.K.K.A Dark Prince

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Dark Prince Sparky
Royal Recruits
Mini P.E.K.K.A
Arrows Guards Executioner
Flying Machine
Guards Dark Prince
Guards
Mini P.E.K.K.A Flying Machine Executioner Sparky
Dark Prince
Arrows Flying Machine Executioner
Executioner
Mini P.E.K.K.A Guards Dark Prince
Sparky
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Executioner Sparky
Mini P.E.K.K.A Sparky Royal Recruits Flying Machine Dark Prince Executioner
Mini P.E.K.K.A Sparky Royal Recruits Dark Prince Executioner
Royal Recruits Mini P.E.K.K.A Sparky Guards Dark Prince
Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Sparky
Arrows Flying Machine Guards Dark Prince Executioner
Arrows Flying Machine Executioner
Arrows Royal Recruits Flying Machine Sparky
Mini P.E.K.K.A Sparky Royal Recruits
Guards Royal Recruits Mini P.E.K.K.A Dark Prince Sparky
Guards Executioner Arrows Royal Recruits Flying Machine Dark Prince
Arrows Executioner Flying Machine
Royal Recruits Mini P.E.K.K.A Sparky Flying Machine Guards Dark Prince
Executioner Sparky Arrows Royal Recruits Mini P.E.K.K.A Guards Dark Prince
Royal Recruits Mini P.E.K.K.A Sparky
Royal Recruits Mini P.E.K.K.A Sparky
Sparky Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Executioner
Arrows Royal Recruits Flying Machine Guards Dark Prince Executioner
Arrows Executioner Royal Recruits Flying Machine Guards Dark Prince
Mini P.E.K.K.A Sparky Royal Recruits
Royal Recruits Dark Prince Arrows Mini P.E.K.K.A Flying Machine Guards Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Guards Dark Prince Sparky
Arrows Mini P.E.K.K.A Flying Machine Executioner
Royal Recruits Guards Mini P.E.K.K.A Dark Prince Sparky
Royal Recruits Mini P.E.K.K.A Guards Dark Prince Sparky
Royal Recruits Mini P.E.K.K.A Guards Dark Prince Executioner Sparky
Arrows Executioner Flying Machine
Royal Recruits Mini P.E.K.K.A Guards Dark Prince Sparky Flying Machine
Mini P.E.K.K.A Royal Recruits Dark Prince Sparky
Royal Recruits Mini P.E.K.K.A Flying Machine Dark Prince Sparky
Royal Recruits Guards Sparky
Royal Recruits Mini P.E.K.K.A Flying Machine Guards Dark Prince Sparky
Royal Recruits Arrows Guards Dark Prince
Royal Recruits Mini P.E.K.K.A Dark Prince Guards Executioner Sparky
Royal Recruits Flying Machine Executioner Sparky
Royal Recruits Guards Sparky Mini P.E.K.K.A Flying Machine Dark Prince Executioner
Arrows Executioner Royal Recruits Mini P.E.K.K.A Flying Machine Dark Prince Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine Guards Sparky
Arrows Flying Machine Executioner
Arrows Flying Machine Sparky
Arrows Royal Recruits Flying Machine Guards Dark Prince Sparky
Executioner Arrows Dark Prince Sparky
Arrows Executioner Flying Machine
Arrows Flying Machine Executioner Sparky
Arrows Flying Machine Executioner
Arrows Flying Machine
Mini P.E.K.K.A Guards Sparky
Arrows Royal Recruits Flying Machine Dark Prince Sparky
Arrows Flying Machine Executioner
Flying Machine Executioner Sparky
Arrows Flying Machine
Arrows Flying Machine Sparky
Arrows Flying Machine Executioner Sparky
Arrows Royal Recruits Flying Machine Executioner Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Flying Machine Dark Prince Executioner Sparky
Arrows Flying Machine
Sparky
Arrows
Sparky
Arrows Royal Recruits Flying Machine
Arrows Dark Prince Executioner Sparky
Arrows Flying Machine Executioner Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Arrows Flying Machine Executioner Sparky
Flying Machine Guards
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Royal Recruits Flying Machine Guards Dark Prince
Arrows Flying Machine Executioner
Arrows
Mini P.E.K.K.A Flying Machine Dark Prince Executioner Sparky
Arrows Flying Machine Executioner
Arrows Sparky
Royal Recruits Flying Machine Dark Prince Executioner Sparky
Royal Recruits Flying Machine Guards Sparky
Flying Machine Executioner
Royal Recruits Flying Machine Dark Prince Executioner Sparky
Sparky
Sparky

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