My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Cannon Skeleton Army Witch
Zap
Spear Goblins Cannon Skeleton Army Witch
Barbarian Barrel
Spear Goblins Cannon Skeleton Army Witch
The Log
Spear Goblins Cannon Skeleton Army Witch
Earthquake
Spear Goblins Cannon Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Battle Healer Skeleton Army Witch
Fireball
Cannon Battle Healer Skeleton Army Witch
Poison
Spear Goblins Cannon Battle Healer Skeleton Army Witch
Lightning
Cannon Battle Healer Witch
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Healer Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Skeleton Army Fireball Battle Healer Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Cannon Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Healer Golem
Arrows
Fireball Golem Battle Healer
Cannon
Fireball
Arrows Golem
Battle Healer
Spear Goblins Arrows Witch Golem
Skeleton Army
Witch
Battle Healer Golem
Golem
Arrows Fireball Spear Goblins Battle Healer Witch

Defense Synergies 0 13

Spear Goblins
Arrows Cannon Battle Healer Skeleton Army
Arrows
Spear Goblins Cannon Fireball Battle Healer
Cannon
Spear Goblins Arrows Fireball Battle Healer Skeleton Army Witch
Fireball
Arrows Cannon Battle Healer
Battle Healer
Spear Goblins Arrows Cannon Fireball Witch
Skeleton Army
Spear Goblins Cannon
Witch
Cannon Battle Healer
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball
Skeleton Army Cannon Battle Healer Witch
Cannon Skeleton Army Witch
Cannon Skeleton Army Witch
Arrows Fireball Battle Healer Skeleton Army
Arrows Fireball Skeleton Army Spear Goblins Cannon
Spear Goblins Arrows Cannon Fireball Witch
Arrows Cannon Fireball Battle Healer
Cannon Witch Skeleton Army
Skeleton Army Spear Goblins Cannon Battle Healer
Skeleton Army Witch Spear Goblins Arrows Cannon Fireball
Arrows Spear Goblins Fireball Witch
Cannon Skeleton Army Fireball Battle Healer Witch
Fireball Skeleton Army Arrows Cannon Witch
Skeleton Army Cannon
Skeleton Army Cannon Fireball
Arrows Cannon Fireball Skeleton Army Witch
Arrows Cannon Fireball Spear Goblins Battle Healer Skeleton Army Witch
Arrows Witch Spear Goblins Cannon Fireball Battle Healer
Cannon
Skeleton Army Spear Goblins Arrows Cannon Fireball Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball Battle Healer Witch
Fireball Arrows Battle Healer
Skeleton Army Spear Goblins Battle Healer Witch
Skeleton Army Fireball Battle Healer
Cannon Battle Healer Skeleton Army Witch
Arrows Fireball Witch
Skeleton Army Spear Goblins Fireball Battle Healer Witch
Battle Healer Skeleton Army
Spear Goblins Fireball Skeleton Army Witch
Witch Cannon Skeleton Army
Witch
Skeleton Army Arrows Fireball
Skeleton Army Cannon Fireball Witch
Cannon Fireball Skeleton Army Witch
Skeleton Army Witch Spear Goblins Fireball Battle Healer
Arrows Cannon Fireball Battle Healer Witch
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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