My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Flying Machine Wall Breakers
Zap
Minions Flying Machine Wall Breakers
Barbarian Barrel
Heal Spirit Wizard Wall Breakers
The Log
Heal Spirit Wall Breakers
Earthquake
Arrows
Minions Heal Spirit Flying Machine Wall Breakers
Royal Delivery
Minions Heal Spirit Flying Machine Wizard Wall Breakers
Fireball
Minions Flying Machine Wizard Wall Breakers
Poison
Minions Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Wall Breakers Arrows Minions Flying Machine Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Giant Snowball Wall Breakers Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Flying Machine Wall Breakers
Arrows
Wall Breakers
Minions
Heal Spirit Wall Breakers
Heal Spirit
Minions Wizard Golden Knight
Flying Machine
Giant Snowball Golden Knight
Wizard
Heal Spirit
Wall Breakers
Giant Snowball Arrows Minions
Golden Knight
Heal Spirit Flying Machine

Defense Synergies 0 9

Giant Snowball
Minions Flying Machine Wizard Golden Knight
Arrows
Golden Knight
Minions
Giant Snowball Flying Machine Golden Knight
Heal Spirit
Flying Machine
Giant Snowball Minions Golden Knight
Wizard
Giant Snowball Golden Knight
Wall Breakers
Golden Knight
Giant Snowball Arrows Minions Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Wizard Golden Knight
Minions Flying Machine
Giant Snowball Minions
Minions
Arrows
Arrows Giant Snowball Minions Flying Machine
Giant Snowball Minions Arrows Flying Machine Wizard
Arrows Flying Machine Golden Knight
Minions
Giant Snowball
Minions Giant Snowball Arrows Flying Machine Wizard
Arrows Minions Giant Snowball Flying Machine Wizard
Giant Snowball Minions Flying Machine Wizard
Wizard Giant Snowball Arrows Minions Golden Knight
Giant Snowball
Wizard Arrows Minions
Arrows Giant Snowball Minions Flying Machine Wizard Golden Knight
Giant Snowball Arrows Wizard Minions Flying Machine
Wizard Giant Snowball Arrows Minions Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball
Giant Snowball Arrows Flying Machine Wizard
Minions Golden Knight
Arrows Wizard Giant Snowball Minions Flying Machine
Minions Flying Machine
Giant Snowball Minions Flying Machine
Minions Flying Machine Golden Knight
Giant Snowball Arrows
Wizard Golden Knight
Wizard Flying Machine
Minions Flying Machine Golden Knight
Arrows Minions Giant Snowball Flying Machine Wizard Golden Knight
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Golden Knight
Arrows Giant Snowball Flying Machine Golden Knight
Arrows Flying Machine
Arrows Flying Machine
Wizard Giant Snowball Arrows
Arrows Wizard Giant Snowball Minions Flying Machine
Arrows Flying Machine Wizard
Arrows Giant Snowball Flying Machine Wizard
Arrows Giant Snowball Flying Machine Wizard Golden Knight
Giant Snowball Minions
Arrows Flying Machine Wizard Golden Knight
Giant Snowball Arrows Flying Machine Wizard
Flying Machine Giant Snowball Golden Knight
Arrows Minions Flying Machine
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows Flying Machine Wizard Golden Knight
Arrows Flying Machine Wizard
Giant Snowball Arrows
Minions
Giant Snowball Arrows Flying Machine Wizard
Giant Snowball Arrows Flying Machine Wizard Golden Knight
Minions
Giant Snowball Arrows Wizard
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows Wizard
Arrows Giant Snowball Flying Machine Wizard Golden Knight
Giant Snowball Arrows Flying Machine Wizard Golden Knight
Arrows Golden Knight
Giant Snowball Arrows Flying Machine Wizard
Giant Snowball Minions Flying Machine Wizard
Giant Snowball
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Minions Flying Machine
Giant Snowball Arrows Flying Machine Wizard
Arrows
Flying Machine Wizard
Arrows Giant Snowball Flying Machine Wizard
Giant Snowball Arrows
Flying Machine
Giant Snowball Minions Flying Machine Golden Knight
Giant Snowball Flying Machine
Giant Snowball Flying Machine Golden Knight
Wizard

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